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Laporkan kesalahan penerjemahan
An Esquire requires a double bed in his bedroom.
If you use an Ergonomic double bed instead the Esquire will be unhappy.
I'm unsure if this is intended - IMO the economic double bed is an upgrade to the normal one.
Currently
You would have to add the appropriate beds, end dressers, dressers to each title. And that's just bedrooms, there are also requirements for floor types, throne rooms, food etc. A lot of work is involved I think.
Anyway, I took a crack at a quick and dirty solution -- notes and patch here:
https://gist.github.com/joshuafcole/be29444c13708f1b0bc1418439e51d30
Cheers
What are the requirements to use this thing? How do I make them use it?
https://imgur.com/a/mzhI5k8
Edit; i guess ill just place the vanilla ones with your together :/
[Vanilla Furniture Expanded] Patch operation Verse.PatchOperationReplace(*/RoyalTitleDef[defName = "Esquire" or defName = "Knight" or defName = "Praetor" or defName = "Baron" or defName = "Count" or defName = "Duke" or defName = "Consul" or defName = "Stellarch" or defName = "Emperor"]/bedroomRequirements/li[@Class = "RoomRequirement_Thing"][thingDef[text()="EndTable"]]) failed
file: D:\Steam\steamapps\workshop\content\294100\1718190143\Patches\Royalty_patch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
This is apparently regarding the end table... but there is another identical one regarding a dresser.
I tried disabling my other mods (except for Harmony and HugsLib), issue persists. I am playing without the Royalty DLC. Logger output here:
https://gist.github.com/HugsLibRecordKeeper/0b2d0d714f0e1974aac09c68b0b15067
i get the same Message and i haven't the DLC either.
[Vanilla Furniture Expanded] Patch operation Verse.PatchOperationAdd(*/RoyalTitleDef[defName = "Esquire" or defName = "Knight" or defName = "Praetor" or defName = "Baron" or defName = "Count" or defName = "Duke" or defName = "Consul" or defName = "Stellarch" or defName = "Emperor"]/bedroomRequirements/li[@Class = "RoomRequirement_ThingAnyOf"]/things) failed
file: F:\Games\Steam\steamapps\workshop\content\294100\1718190143\Patches\Royalty_patch.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)