Kenshi
TIHYD_Out on a Limb
MECR  [开发者] 2019 年 4 月 23 日 上午 2:55
Bugs and Workarounds.
I just encountered a bug with the hitpoints of robotic limbs at game start.

I'm pretty sure it's a bug in Kenshi and not in my mod, because it's also there when I test other mods that give you robotic limbs at game start. I already reported the bug on the Lo-Fi forums and hope it gets fixed soon.

I swear this was working as intended before... but didn't check for some time so I'm not sure which version of Kenshi introduced this bug.

If you use a mod that lets you have robotic limbs at game start, the hitpoints of said limbs are displayed incorrectly. It's always the HP of the Race you chose, so 100 for Humans, 125 for Shek, 200 for Skeletons, and so on, and not the HP of the robotic limb. On top of that, if you are a non-skeleton character and receive damage to said limbs, it's "flesh damage" not "robotic damage" - you can only use first aid and bandage it.

Quick workaround
is to immediately unequip your limbs after game start and put them back on. Then everything is alright.

U P D A T E 19-07-17

It seems this bug was fixed with one of the last updates. I can't tell which one, I played a vanilla campaign without mods for a long time. If someone can confirm this I'd be happy.


最后由 MECR 编辑于; 2019 年 7 月 17 日 上午 6:11
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MECR  [开发者] 2019 年 6 月 13 日 上午 4:11 
Another rather small issue, but I'm not sure if it's a bug or intended behaviour of the game.

If you remove (all?) limbs from a carried character i.e. a bounty, that character falls to the floor and has to be picked up again.

It does make some sense, since it's certainly difficult to carry a limbless body, so maybe it's intended to be like that.

But it can lead to rather annoying situations when you don't realize it and loose a bounty. So always doublecheck if a bounty with robot limbs is still being carried after removing said limbs.
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