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I had made a code so that when a character takes damage, it would release a lot of blood.
I had it check to see if the character took damage with the Check Character State and if so, it would release blood particles and this would repeat.
When I tried it for the first time it worked.
When I restarted it worked badly but it worked.
At the second restart it almost didn't work anymore and so at the third restart it didn't work anymore.
Translated with www.DeepL.com/Translator (free version)
Then I made a code that every time the character received a hit, it would add a point to a variable called "Damage" that would be displayed on the screen and... the same thing.
It works fine in the first game, after retray it still works but it doesn't do it correctly, and with a few more retry it stops working.