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报告翻译问题








If a player cannot remove their Plot sign due to sinking parts or they are breaching server rules and the base is to be deleted the databse can be used for this.
Firstly Take the AccountID gained from the steps above.
Now To Delete Individual Parts Select Structures and Paste the AccountID into AccountID to filter the Correct plot sign, Scroll to the last column StructureGUID and copy this.
Now go to the StructureParts table and Paste the StructureGUID into the column filter.
On a big base you will be faced with a list of items, The PartTypeID is the Item ID not sure about online sources but all can be found in the Scripts file inside mods or the game SDK folder.
Scripts\Entities\Items\XML\
This is the location of items in any mod or the game files
you may get lucky however by checking the PosZ for - Values ... sunken parts should have the lowest value.
Remove the part by deleting the record (right click on it )
To Delete the whole base just locate the Plot sing and delete that record.
We Shall Start With Players, Since we have a AccountID to hand.
In The Character table paste the AccountID into the column filter to get the player.
Then edit the PosX,Y and Z
I would suggest first moving your player In-game to a safe spot and using this method to note the position.
it can now be used as a Safezone
To Move a Vehicle select the Vehicle table and locate the vehicle you can do this by filtering the Category column.
The data column shows the health fuel and oil of the car if you still cant locate which one it is
If you still cant locate it but know the contents copy the VehicleGUID and then go to the Items table and Paste the VehicleGUID into the OwnerID column tho show the cars contents.If the contents match then the VehicleGUID Belongs to the car.
Head back to the Vehicles table and change the PosX,Y and Z to match your safezone Co-ords
This should only be used to help with bugs or setup events
To change stored items on a player locate the player with the AccountID then copy the CharacterGUID ( Last column )
Head to the Items table and paste the CharacterID into OwnerID this will list all a player is carrying.
Be Cautious of how you change things here as there is different slot types same with the Vehicle table
Any slots are things being carried in storage belt, face, eyes etc are all things equipped.
Change the ClassName of the item you want to swap for example Rags becomes Nails.
Data contains info on Stacksize if items Stackable or health if the item has durability, these can be changed to suit
To Change the items in anything else such as Tents, Vehicles, Wood Crates you just need to get the related GUID
Tents can be found in Structures table
Vehicles in Vehicle table
Woodcrates - follow steps to locate base part in Base Bugs / Deletion and copy the parts GUID instead of deleting the record.
List of Added items can be found in discussions for Items Added by the mod everything else can be found in the Scripts.pak file in the game/server root folder in GameSDK
The Database can be a powerful tool to aid you in policing your server and enforcing rules. Somethings are easily taken care off
Tent Limits can be enforced tents bare the AccountID of the player who placed it so players cant hide tents in woods or inside base.
Items located close together, checking the X,Y,Z of Tents/Vehicles to Plot sign locations can help build a picture of what is stored inside a base and can indicate how many Vehicles or Tents are held inside
There is alot more the database can help with but i hope ive gave you the help or info needed to better understand and use the database, not abuse
BE SURE THAT ANY CHANGES MADE AND SAVED BY SELECTING WRITE CHANGES
Changes to players Items and Position Require the player to be logged of during changes
Changes to Bases and Vehicles Require a server Restart to take effect (if server is live)