Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombie Status Hud v0.39
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Pepsi  [udvikler] 10. maj 2019 kl. 10:14
Suggestions
Got an idea? Lets hear it.
If your idea makes it into the mod, you'll be mentioned, don't be shy.
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heyitsmax 12. maj 2019 kl. 12:44 
is it possible to show how many zombies you have to kill before a power-up?
Pepsi  [udvikler] 12. maj 2019 kl. 17:22 
Oprindeligt skrevet af MaxBuddyBC:
is it possible to show how many zombies you have to kill before a power-up?
Sadly, there is not. Since it's operated by how much points you gain with additonal randomness. The best I can do has already been done, being the color of the next drop changes into red the more rate you have to drop it. If it's green, then it means the very next zombie that can drop a powerup will drop a powerup. But very good idea.
heyitsmax 13. maj 2019 kl. 5:22 
ok
Pepsi  [udvikler] 13. maj 2019 kl. 10:10 
Oprindeligt skrevet af MaxBuddyBC:
ok
I tried adding it early this morning, it was very hard to get an accurate answer. Becuase sometimes zombies give 50 points or 130 or 60. And damaging zombies is +10 which offsets the number, along with any change in currency (buying perks/ammo etc). In all, it just made for one inaccurate number.
HardlyRandom 27. mar. 2023 kl. 13:40 
Is there any way to track how many times an activated trap kills a zombie? I know that in the base game these don't count towards player kills/ points, but I was wondering if there was any way to make a stat that keeps track of the # of zombies killed by the traps themselves

Wanted to say though that I really like the mod!
Sidst redigeret af HardlyRandom; 27. mar. 2023 kl. 13:40
Pepsi  [udvikler] 27. maj 2023 kl. 10:46 
I like this idea. Let me see what I can do. Not sure if it's a one liner or a complete trap redesign, but I don't want to redesign the traps, as I'd like the mod to not touch anything, but just give you the stats. I'm hoping it's not gonna require the redesign. There's a good chance that some traps or entire maps cannot be recorded without altering game mechanics.
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