Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I know this might hilariously multiply bad user feedback from people not getting how something works, the name based method is a good way to gatekeep complaints and keep it fool-proof, but maybe putting a big "ADVANCED OVERRIDE" and "Don't do this unless you're absolutely sure what you're trying to do! I will offer no support regarding this mode." along with some added clunkiness might scare away the general user from asking for help. I realize this is "Easy Bonemerge Tool", but there aren't any other non-easy bonemerge tools as powerful as I'm making them sound, right? If there are, I didn't find them.
I was also inspired to write this thread by using the "NPC Camera" tool that looks for joints/bones as far as I understood, and is also able to print all that info on the console allowing you to place a camera on any attachment that model has, which I think can be very well used as a template on how the feature I'm talking about should work.
If you think it might get a bit too cumbersome, I will understand that.