X4: Foundations

X4: Foundations

Rise of the Ossian Raider
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正在显示第 1 - 15 条,共 15 条留言
LukavSlambert 2020 年 4 月 22 日 上午 5:36 
I don think so, there is a patch on nexus, but it's for old versions of both mods.
Sco81  [开发者] 2020 年 4 月 30 日 上午 10:12 
最后由 Sco81 编辑于; 2020 年 5 月 17 日 上午 11:20
Forever 2020 年 4 月 30 日 下午 12:19 
Good news @Sco81 , thank you for the info!
Sco81  [开发者] 2020 年 4 月 30 日 下午 1:18 
You can test this one:


Staberind did it, but not much tested i think.
最后由 Sco81 编辑于; 2020 年 5 月 17 日 上午 11:20
Forever 2020 年 4 月 30 日 下午 10:54 
Testing it right now :). You can find it on the stream soon in X4 (eta a few minutes)
lnomsim 2020 年 5 月 7 日 上午 2:40 
The compatibilty patch doesn't seem to work, I do have a message saying Ror was updated, but the missions to meet the terran representative doesn't appear in my task list.
Sco81  [开发者] 2020 年 5 月 7 日 上午 8:01 
Sorry to hear. It was made by the discord user Staberind and i didnt test it yet.
I saw the mod creator DeadAir asked in the egosoft forum for help to make the compatibility patch.
https://www.dropbox.com/s/gel5d8u7fgkc90t/deadairgateoverhaulror.zip?dl=0
Dont have time to look into atm.
最后由 Sco81 编辑于; 2020 年 5 月 17 日 上午 11:20
lnomsim 2020 年 5 月 7 日 上午 8:02 
Thanks for the link.
Sco81  [开发者] 2020 年 5 月 17 日 上午 11:22 
引用自 lnomsim
Thanks for the link.
https://www.dropbox.com/s/gel5d8u7fgkc90t/deadairgateoverhaulror.zip?dl=0
This is the new version of DeadAir and me.
If you have problems with it, just write the bug in this thread.
Novalesk 2020 年 5 月 22 日 上午 7:53 
Would "XR Shippack" be compatible with RoR?
Sco81  [开发者] 2021 年 1 月 19 日 下午 10:50 
Yes, XR Shippack should be compatible.
thunder_142 2021 年 9 月 16 日 上午 7:47 
i tried this and all that happen is the game is stuck on the loading screen all the time
Schwifty 2023 年 6 月 26 日 下午 1:50 
最后由 Schwifty 编辑于; 2023 年 6 月 26 日 下午 1:50
Hijack Hornet 2024 年 3 月 31 日 下午 2:11 
If your fix for deadr mod still uptodate ?
Reisser 2024 年 7 月 2 日 上午 2:42 
The last time (2021?) the patch no longer worked. The gate from ROR simply did not appear ingame. As soon as you deactivated DeadAirGate, it was there, so it stands to reason that it was due to an incompatibility. In the meantime, DeadAir has also created a new gate module, which will certainly not work any better. But I'll test that in the next few days - just have to get there first :)
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