XCOM 2
[WOTC] Solo Operative
Respect  [개발자] 2019년 4월 3일 오전 4시 34분
Gameplay Changes
Hi Everyone,

Feel free to share your opinions on this WOTC version of Solo Operative here or in the comments. Enjoy!

Here's the change log from the LW2 version.

All allies on a mission lose -3 aim permanently per Ace deployed.
All allies on a mission lose -20 aim temporarily per Ace deployed.
Each kill grants +3 aim temporarily to the Ace that earned the kill.
No Fleche ability.
Squaddie Ability called 'Solo Operative' doesn't refund melee attacks.
Bandage ability grants +1 Max HP at the cost of -20 aim. Both are temporary in WOTC.
Grenade abilities were changed because Sapper and Demo Grenades are irrelevant in WOTC without mods.
The Stunbang ability was replaced.
Since WOTC has 1 fewer promotion, some abilities were moved around. Rather than remove abilities, some ranks unlock 4 abilities rather than 3.
Killhouse changed to +2 damage with pistols.
The "Fire Pistol" ability thinks its a sword. Best not to tell it...we don't want to hurt its feelings.
Respect 님이 마지막으로 수정; 2019년 5월 4일 오전 11시 25분
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Nero 2021년 3월 31일 오전 1시 11분 
"Since WOTC has 1 fewer promotion"
but WOTC does have the brigadier rank though?
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