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I only used share_inertia_tensor because it's true whereas I couldn't guarantee that with the hp_extend. I'm sure adding a new variable near line 380 equal to true would have been the way to go but this is simpler for somebody to recreate.
My edit to lines 957 to 971:
if (vp_count > 0)
{
if (share_inertia_tensor)
{
rot_speed = (float)(rot_speed / ((v_stage * vp_step_length) + excess_meters));
}
else
{
rot_speed = (float)(rot_speed / (excess_meters + (vp_stage_count - v_stage) * vp_step_length));
}
}
else
{
rot_speed = (float)(rot_speed / excess_meters);
}
My edit to lines 1100 to 1115:
if (vp_count > 0)
{
if (share_inertia_tensor)
{
rot_speed = (float)(rot_speed / (excess_meters + v_stage * vp_step_length));
}
else
{
rot_speed = (float)(rot_speed / (excess_meters + (vp_stage_count - v_stage) * vp_step_length));
}
}
else
{
rot_speed = (float)(rot_speed / excess_meters);
}
rotor.Enabled = true;
Remove (hp_count * piston_length) from lines 961, 965, 1104, 1108. So that it doesn't think the arm is way longer than it really is when it does it's velocity calculations for the drill head.