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like you don't wanna overload it with features and end up having it be imbalanced or cluttered ya feel, i think you made a really hype mod and you should use that skill to make even more
That being said, the mod looks great, and I'll definitely try it sometime.
Famished Soul
(If Megumin hasn't eaten in some time, her hunger decay will double.)
Crimson Mage
(Megumin deals double damage with all magical/shadow weapons, both base and modded. The only exception is her Mage's Staff)
Humble Heart
(All mobs remain passive towards Megumin until she attacks them first)
Edit: I figured out how to add passive sanity drain (-9/min), but kept the hat as-is. still can't figure out how to get the staff to restore sanity