Kenshi
More Combat Animation
Animations not working
I've subscribed to this mod but still having vanilla anims
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正在显示第 1 - 11 条,共 11 条留言
A r t ' 2023 年 4 月 24 日 上午 10:31 
Same, not working for me as well. But it works for the NPC's
Ring 2023 年 4 月 28 日 下午 10:14 
Does anyone know a solution to this? I've tried multiple compatibility patches for the relevant mods in my mod list but the animations still won't work.
Viper 2023 年 8 月 10 日 下午 5:51 
I have animations work only for enemy bots, and the main character and allies either have vanilla animations or just twitch in place and take damage. Works only in hand-to-hand combat
stokeru 2024 年 9 月 20 日 上午 5:49 
have you guys found a fix? also getting twitch hits and the likes
Микола Поросюк 2024 年 9 月 20 日 上午 8:30 
引用自 stokeru
have you guys found a fix? also getting twitch hits and the likes
2 years already and people still didnt find solution, thats wild
Aclib 1 月 27 日 上午 11:40 
Main reason for this I'd assume is havign custom races installed without a custom made compatibility patch. The mod description contains a guide in the image section which tells you exactly how to do that, literally takes 5 minutes at most. Let me know if anyone is having issues doing that.
Aragog 3 月 13 日 上午 7:34 
Oh you will be surprised how I can't follow a simple guide. Just can't even find the modded races, they don't show up and that's it
Masta_Crixus 5 月 30 日 下午 4:03 
same here, cant find it and instructions are VERY unclear.
Reeva! 6 月 1 日 下午 1:43 
Animations take off when you level up a particular skill, like Katanas or Blunt. Low levels won't see the effects yet.

The mod only works for Vanilla races:
- Human: Greenlander, Scorchlander.
- Shek: Shek.
- Hive: Drone, Warrior, Prince.
- Skeleton: Skeleton.

If any races are added with mods, even if they have the same name as vanilla races, they are not vanilla races, and they will not use these animations. They may actually get stuck when attacking, with their weapon tweaking out.

If an NPC-exclusive race is added as a playable character, like a Hive Queen or Screamer Unit, playing as those races 'should' work, as they are all vanilla. You can see this with the recruitment mod. But if you recruit a non-vanilla NPC (like Red Shek or jrpg greenlanders/scorchlanders) it will not work, because they are not vanilla races.
HippoThese 7 月 2 日 上午 9:53 
引用自 Reeva!
Animations take off when you level up a particular skill, like Katanas or Blunt. Low levels won't see the effects yet.

The mod only works for Vanilla races:
- Human: Greenlander, Scorchlander.
- Shek: Shek.
- Hive: Drone, Warrior, Prince.
- Skeleton: Skeleton.

If any races are added with mods, even if they have the same name as vanilla races, they are not vanilla races, and they will not use these animations. They may actually get stuck when attacking, with their weapon tweaking out.

If an NPC-exclusive race is added as a playable character, like a Hive Queen or Screamer Unit, playing as those races 'should' work, as they are all vanilla. You can see this with the recruitment mod. But if you recruit a non-vanilla NPC (like Red Shek or jrpg greenlanders/scorchlanders) it will not work, because they are not vanilla races.

do you know if the mod work with modded weapon? Since modded weapon use same weapon class as vanilla, i assume it work but i dont know
Reeva! 7 月 2 日 上午 11:10 
引用自 HippoThese
引用自 Reeva!
Animations take off when you level up a particular skill, like Katanas or Blunt. Low levels won't see the effects yet.

The mod only works for Vanilla races:
- Human: Greenlander, Scorchlander.
- Shek: Shek.
- Hive: Drone, Warrior, Prince.
- Skeleton: Skeleton.

If any races are added with mods, even if they have the same name as vanilla races, they are not vanilla races, and they will not use these animations. They may actually get stuck when attacking, with their weapon tweaking out.

If an NPC-exclusive race is added as a playable character, like a Hive Queen or Screamer Unit, playing as those races 'should' work, as they are all vanilla. You can see this with the recruitment mod. But if you recruit a non-vanilla NPC (like Red Shek or jrpg greenlanders/scorchlanders) it will not work, because they are not vanilla races.

do you know if the mod work with modded weapon? Since modded weapon use same weapon class as vanilla, i assume it work but i dont know
That I don't know, sorry. Test it and let us know!
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