安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








It is just a visual bug, as I noticed in-game that the Bleed Amount does increase as her stress went up.
I believe it does up to 25 stress, but I had a level 0 Keeper at 83 stress fail a stun against a Pelagic Guardian with 25% resistance (no stun resist buff).
Actually, looking at the mod files, the stun buff seems to be 15% per 25 stress while it's displayed as 20% in-game. That should still be a guaranteed stun in the above situation at 125% stun chance, though.
Maybe the game discards the previous stun buff, or sets the total stun buff to a given value? The solution might be to set the higher stress level buffs to their total value (30, 45). I'm just spit-balling here though. I don't actually know how to mod the game, haha.