Hearts of Iron IV

Hearts of Iron IV

Naval Rework Mod II
M82 20 MAR 2019 a las 13:25
hippity hoppity can we get some compatibility
Hey I use this mod : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1669186167

Basically allows you to use up to fifteen dockyards (like it used to be before 1.6).

Your mod prevents us from using this other mod but I think it can be overrun because there's nothing really that conflicts between your two mods. You think you could make it compatible ?
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Mostrando 1-12 de 12 comentarios
Mycophobia 20 MAR 2019 a las 13:30 
There is actually a conflict, in this mod you can only use 5 dockyard for any kind of ships, as opposed to 10 for light ships in vanilla.
Elouda  [desarrollador] 20 MAR 2019 a las 16:40 
Yep. Theres nothing else that really clashes compatibility wise about it, so if someone wants to make a version that will overwrite my values, adding
dependencies= {
"nrm2"
}
to the .mod file should cause it to load afterwards.
Última edición por Elouda; 20 MAR 2019 a las 16:54
Zockerhopper 20 MAR 2019 a las 23:09 
I have the answer: Go to the mod files nrm2/common/defines/nrm_defines.lua and change
the 5 to 15 from these sentences:NDefines.NProduction.DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 5
NDefines.NProduction.CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5
Elouda  [desarrollador] 20 MAR 2019 a las 23:12 
That will also work, though if you change that in the workshop folder it will get overwritten whenever to mod is updated.
Elouda  [desarrollador] 23 MAR 2019 a las 14:41 
That seems to link to the main workshop. Were you trying to link some mod in particular?
Ripsu 10 ABR 2019 a las 8:06 
Yes Expert AI is must
DATA EXPUNGED 10 ABR 2019 a las 15:24 
For the past six hours, I've been beating my head against a wall trying to get your mod to work with All American Commanders. I can handle all the text files just fine, editing them and adding in the commanders, but the problems begin with trying to get the images into the .zip file with your mod. I would be fine if either you did this, or posted how to do it, I just want the mods to play nice.
Johann der Alte 18 ABR 2019 a las 13:58 
Any chance we could get some compatibility with the 'Add Technologies' mod( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823161119 )? The art and tech extension till 1964 would complement NRM wonderfully, I think. :)
EdelweissGriffin 19 ABR 2019 a las 21:38 
Publicado originalmente por Johann der Alte:
Any chance we could get some compatibility with the 'Add Technologies' mod( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=823161119 )? The art and tech extension till 1964 would complement NRM wonderfully, I think. :)
I also quite wish to see NRM could complement with Add Technologies mod though, I don't think it's an easy job for Elouda... it will be extremely complicated to balance postwar tech (like the nuclear power ships)
Artorius Rex 12 MAY 2019 a las 6:15 
is there a way to make Realistic Air Missions and NRMII compatible?
GoatMutt 6 JUL 2019 a las 21:04 
Some minor incompatibility with: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=947459516&searchtext=
The light cruiser icons added by the mod are replaced by the default icons.
Última edición por GoatMutt; 6 JUL 2019 a las 21:05
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