RimWorld
Gradient Hair
Okran365 2025년 8월 1일 오전 2시 25분
An Error Occurred
Seems like there's an issue between this mod and EdB Prepare Carefully, could you solve it out? Sorry about my bad English🥺.

Failed to patch EdB.PrepareCarefully.PanelAppearance: System.Exception: Parameter "customPawn" not found in method System.Single EdB.PrepareCarefully.PanelAppearance::DrawColorSelectorForPawnLayer(EdB.PrepareCarefully.CustomizedPawn customizedPawn, System.Single cursorY, System.Collections.Generic.List`1<UnityEngine.Color> swatches, System.Boolean allowAnyColor)
[Ref 9051001C]
at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable, System.Boolean allowFirsParamPassthrough, System.Reflection.Emit.LocalBuilder& tmpInstanceBoxingVar, System.Reflection.Emit.LocalBuilder& tmpObjectVar, System.Boolean& refResultUsed, System.Collections.Generic.List`1[T] tmpBoxVars) [0x00aac] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.MethodPatcher+<>c__DisplayClass39_0.<AddPostfixes>b__1 (System.Reflection.MethodInfo fix) [0x00006] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.MethodPatcher.AddPostfixes (System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable, System.Boolean passthroughPatches) [0x00040] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x003e6] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.PatchProcessor.Patch () [0x000fc] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <8124cc12bdf242eab0a5f7e7edecf387>:0
<0x2a873d319c0 + 0x001a2> <unknown method>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
GradientHair.GradientHair:.ctor (Verse.ModContentPack)
System.Reflection.RuntimeConstructorInfo:InternalInvoke (object,object[],bool)
System.Reflection.RuntimeConstructorInfo:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.RuntimeConstructorInfo:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Okran365 님이 마지막으로 수정; 2025년 8월 1일 오전 2시 25분
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전체 댓글 2개 중 1~2개 표시 중
Name 2025년 9월 17일 오후 12시 01분 
+1
NikiSm 2025년 10월 10일 오전 8시 18분 
Failed to find any texture while constructing . Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string) GradientHair.Graphic_MultiMask:Init (Verse.GraphicRequest) Verse.GraphicDatabase:GetInner<GradientHair.Graphic_MultiMask> (Verse.GraphicRequest) Verse.GraphicDatabase:Get<GradientHair.Graphic_MultiMask> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color) GradientHair.Graphic_MultiMask:Get (string,string,UnityEngine.Color,UnityEngine.Color) GradientHair.Patch.PatchPawnRenderNode_HairGraphicFor:Postfix (Verse.Pawn,Verse.Graphic&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode_Hair.GraphicFor_Patch1 (Verse.PawnRenderNode_Hair,Verse.Pawn) Verse.PawnRenderNode/<GraphicsFor>d__69:MoveNext () Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags) Verse.PawnRenderer:EnsureGraphicsInitialized () Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable1<Verse.Rot4>,bool) Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool) Verse.Corpse:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool) Verse.Thing:DynamicDrawPhase (Verse.DrawPhase) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch4 (Verse.Map) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update ()
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전체 댓글 2개 중 1~2개 표시 중
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