Crusader Kings II

Crusader Kings II

CFH Modules +
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cfh1985  [开发者] 2019 年 4 月 10 日 下午 4:24
Societies
Imperial Society for EVERY empire in the game (39!) (obviously not including mods)

  • only counts and above can join, unless primary heir and introduced by liege
    • Rank 1
      • Gain Claim - need to be lower king, claim will be outside of defacto empire
      • abdicate
    • Rank 2
      • sell favour - for society currency
      • introduce heir
    • Rank 3
      • Heir to represent - step down and allow your heir to represent you - this will give them half of your society currency and ban you from membership
      • cultural purge - convert cultures to yours or your top liege's - only 1 purge active at a time
        • Requires a vote of all society members (they may not wish to or be able to as it requires society currency)
        • emperor can veto
      • religious purge - convert religions to yours or your top liege's - only 1 purge active at a time
        • Requires a vote of all society members (they may not wish to or be able to as it requires society currency)
        • emperor can veto
    • Rank 4
      • Become Grandmaster - usurp current
      • Force emperor to abdicate to you
        • Requires a vote of all society members (they may not wish to or be able to as it requires society currency)
        • if vote fails the emperor may not take it too well
        • if it passes the emperor may not stand down, which will lead to war. ALL landed society members, other than the emperor, will join on your side
    • Grandmaster
      • Grant imperial buildings
        • 5 buildings
        • can only be held by society members - not the emperor
        • can only hold 1 each
      • Reconfirm imperial buildings - no currency to leave as is

This modules is very much work in progress but all features should work.
最后由 cfh1985 编辑于; 2019 年 4 月 11 日 下午 3:50