安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Part of what makes such one-time districts special is that you cannot move them but plan in advance where you need them when.
However, I do have a concept for adding a second district which would have your tier 3 and 4 buildings and become available in the industrial era, which would allow you to build yet another captial.
There could be bonuses for having your palace, Royal Court (tier 1-2 government plaza), and Parliament Plaza (tier 3-4 government plaza) all in different cities (federalism) and different bonuses for stacking as many of them as possible in one city (centralism).
Im running a lot of mods additional to your collection, so I'm looking for assistance to determent what other mod(s) conflict with this one. What type of mod(s) would be in conflict, and what logfile should I look into?
The range I was mention was attack range. So every unit, even a Tank, get attack range. Not only aircraft +3 mobility and +2 attack range (from MOCC) but every single unit in the game.
I noticed that values in ModifierArguments are added, and I suspect that an other mod is messing up this "ModifierArguments"
So I was hoping for help to point me in the direction to what buzz-word I should be looking for in Log-folder. Im using AstroGrep, so its simple for me to search large number of files after words or phrases.
Edit:
I look into UC_GP_UnitAbilities.sql There I see that JNR_GOV_MOCC_AIRCRAFT_MOVES and JNR_GOV_MOCC_AIRCRAFT_RANGE are listing values. These two are connected to ABILITY_JNR_GOV_MOCC_AIRCRAFT, that again only are valid for TypeTags CLASS_AIRCRAFT
So there should be no fault in this end.
To be clear: The extreme extended travel and attack range to all units are given after the building are completed.
Maybe we have some of the same issues that we had with Better Loading Screen vs Green Cities earlier this month? Boiling down to different ways of modding, might cause incompatibilities?
Ref infixo 10th of Oct: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/comments/1579019534
Any thoughts?
@pauloel7: SQLiteStudio is good. There are several tutorials online for civ for how to load the game's database into it.
Thank you for your time, and I really appreciate your work.