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1. You have to make a new character ( this is because right now it is not possible to get players current karma level.)
2. Track all the karma the player gets in the game with help of an int varibale.
3. Spawn enemies dynamicly on maps through regions and teleports, i have a pool of enemies outside of map, going from level 1 to 6. This is how i split it up:
Spawn Lv1 with karma 34 - 40
Lv2: 41 - 72
Lv3: 73- 104
Lv4: 105 - 136
Lv5: 137 - 168
Lv6: > 169
Same i do for shops: Low shops for 0 - 72 karma, mid shops for 73 - 136, high shops for > 137
Hope this helps somehow.
I'll add a difficulty setting option to the planned list. I think I can make it work by adding a "calibrate" function (to every scene with enemies) that is called whenever an enemy spawns and ups their power level. The other option is to multiple the number of spawners, creating one for every karma level...