安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








>Added the ability for 'Loose Formation' for all missile units.
>Added ‘Spear Wall’ and ‘Spear Castle’ to all appropriate spear units, with varied effects.
>Adds ‘Shield Wall’ and ‘Keeps Shield Castle’ (as normal) to all appropriate axe/sword units (taking into account shield size and unit tier), with varied effects.
Update (Acalian & SenseiTJ2) - 28/12/2018
>Added ‘Precision Fire’ to missile units (bows/crossbows)
>Added ‘Rapid Fire’ to missile units (bows/crossbows)
Update (Acalian & SenseiTJ2) - 29-12-2018
>Changed effects of ‘Precision Fire’ and ‘Rapid Fire’
>Split wedges of infantry and cavalry, now separate with varying effects
>Added 'Refill Ammunition' ability to all missile units
>Added 'Axe Fury' ability to Two-Handed axe and Berserker units
>Reworked bonuses and negative effects of infantry formations
>Various text changes for immersion purposes
Update (Acalian & SenseiTJ2) - 30-12-2018
>Changed unit sizes - with better disparity between them
160 - 300 (other infantry units)
100 - 200 (infantry units)
80 - 135 (missile units)
40 - 60 (some cavalry, war hounds, catapults)
>Added two catapults (now six) in order to balance out the increased unit sizes.
>'Refill Ammunition' now has a unit card icon to represent the ability. Added unit effect to indicate when complete. Added triggers to disable in appropriate circumstances
>Reworked mod code, removed unnecessary files
>Changed shield wall animation to better represent a 'wall of shields' - enabled the ability to activate this, and spear wall, whilst in combat
>Added 'Precision Fire' & 'Rapid Fire' to Javelin Units
Update (Acalian) – 31/12/2018
>Added the ‘Formed Attack’ to units
>Added 'Stalk' and 'Guerrilla Deployment' to Berserkers, Shield Biters, Wolf Hounds, & War Hounds
Update (Acalian) – 14/02/2019
>removed formed attack due to lack playability and glitches
>added Mighty Knockback, Encourage, & Forest Hide to Artillery units
Update (Acalian & Gawbles) - 23/02/2019
> Tweaked some of the ‘Rapid Fire’ & ‘Precision Fire; stats
> Added Rapid Volley to Catapult units
> Added Rapid Advance to all units except artillery
Update (Acalian) - 26/02/2019
>Tweaked the entity mass for 'Shield Castle' and 'Spear Castle' - they now add 20% entity mass instead of 0%
> Added tool tip text for 'Rapid Volley' and 'Rapid Advance'
Update (Acalian) - 01/03/2019
> Fixed 'Ammunition Refill' bug so it now works even after completely using all your ammo
Update (Acalian) - 06/03/2019
>Fixed the changing 'Rapid Volley' icon
>Changed the icon for 'Rapid Volley'
>Edited ‘Rapid Volley’ so when activated it can only be used with the standard artillery round, as this seems more realistic, and forces the player and AI to use different shot types a bit more dynamically
>Fixed a bug where some of the enemy units wouldn't disembark their ships when the player is being attacked from sea
>Added a small fatigue debuff to ‘Flying Wedge’
>Added ‘Flaming Round’ & ‘Large Rock’ to artillery units
>Added ‘Heavy Shot’ to archer & crossbow units
>Edited the effects, and reload time of standard arrows/bolts, flaming arrows, and standard artillery rounds
Update (Acalian) – 10/03/2019
>Tweaked the effects of all ammo types
> Slightly reduced the range for ‘Heavy Shot’ for bow/crossbows
>Added a small ‘Throwing Axe’ to all 1 handed axe units
Update (Acalian) – 11/03/2019
>Tweaked the damage and ammo for ‘Throwing Axe’
>Changed the unit count for the Beserkers and Shieldbiters from 135 to 200