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报告翻译问题








- They have very high stat lines, but are at only 80 men with the same health as regular humans
- They all have excellent monster units
- Melee units are fast, have good MA/MD, but LOW armor and mass making them squishly
- Range units can be quite cancerous, with extreme ranges
- Way-watchers/stalkers and Glade Lords have trueflight arrows...
Future Plans: Overall they need alot of work, especially since the High Elves exist now and stole some of their thunder
- Melee units are comparable to chaos, but suffer from the "elf problem". They are better in melee than the other elf factions
- Crossbow units are good, but are no match for other elf factions because of their short range
- They suit a aggressive rush playstyle.
Future Plans: They good
- Melee units are slightly worse than dark elves, but have more utility.
- Range units are great, but should be out-shot by wood elves
- Cavalry is great. Faster than normal, but are ligher in mass and have lower health than factions
- Strong but expensive hybird units (Eg. LSG are basically archers and spearmen combined, but almost cost the same amount)
Vampires are now very WEAK to FIRE damage (100% dmg bonus)
Excellent monster options
- Graveguard and black knights will lose to Empire counterparts
- Blood Knights may defeat demigryphs, but may lose to Blazing sun knights, due to fire damage
- No range options, except for magic
Future Plans: they good. I'm temped to add graveguard with halberds though
This faction has good artillery and good monsters lol
- Zombie units fight like zombies they are terrible, expendable
- Depth guard are comparable to Chosen, but are vampires so they are weak to fire
- Monstrous "infantry" can be fast enough to act as pseudo cavalry
- Zombie gunners are slower to reload and less accurate than living units, but deal the same amount of damage and with more men
- Cannons are slower to reload
- Necrofex Colossus are more fragile giants, but have cannon arms. It deals the same amount of damage, but has low ammo and higher reload times
- Range units are okay
- Constructs are extremely powerful
- Construct cav is also really strong
- Reanimation ability now has a low cooldown and massive radius, use it to keep your infantry line alive.
Future plans: They good