安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








----I can infinitely break open the vending machine and it magically restore the same amount of sodas which i can exploit to get infinite amounts of sodas
----the amount of 96 money or dollars weigh 2.4 which is extremely heavy for 96 dollars
I designed the output to be about the same as real-world values. Actual vending machines hold around 300 items when completely full, but since you never know when a machine is filled I made it so it chooses a random amount between 10% full (30 units) and 90% full (270 units), which seems pretty fair since you're supposed to only be able to break them open once.
It's definitely a bug that you can do it over and over, so I'll have to look into that.
I agree, that's where I've been trying to work on a proper balance since it shouldn't be easy to walk around with thousands of dollars either, which after a few registers, the money really adds up.
If you'd like to change the default amounts for vending machines, or want to disable the money weight scaling, there is a config file name ZConomy.ini in your ~/Zomboid/Lua folder.