Garry's Mod

Garry's Mod

Minecraft Realms
An AMX-40 Duck 2017 年 7 月 26 日 上午 9:12
This stage would be perfect if...
I understand that Ai nodes are not an easy thing to do, but coupled with the Minecraft SNPCs this map would be perfect if NPCs actually wandered around.

does anyone else want AI Nodes for this map?
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正在显示第 1 - 8 条,共 8 条留言
buka pintu 2017 年 8 月 26 日 上午 9:38 
nav_generate
bobmiller1982 2018 年 10 月 25 日 下午 6:49 
nav_generate only makes a navigation mesh. Not nodes
76561198197928863 2019 年 3 月 17 日 上午 11:57 
wuts the diff srsly im dumb pls tell me
76561198197928863 2019 年 4 月 9 日 下午 2:17 
TELL MEH
XmegaaAAa 2019 年 8 月 5 日 上午 1:09 
Difference between Ai Node and Nav meshs :

Ai Nodes
Nodes that improve the NPCs paths finding and not being completly silly by not be able to follow the player anywhere he goes.
Only affect regular NPCs and SNPCs (Super NPCs, like VJ Base ones)

Nav Meshs
These can be created by the command nav_generate , or in Hammer (Correct me if I'm wrong about that software) and creates special nodes for Nextbot (Entirely scripted NPCs, that do specifics things coded in lua, they are not SNPCs) and improve their path finding, can see easier where are their enemies and stuff.
Only affect Nextbots (U know, like the memes ones...)
最后由 XmegaaAAa 编辑于; 2019 年 8 月 5 日 上午 5:10
An AMX-40 Duck 2019 年 8 月 5 日 上午 4:37 
引用自 XmegaaAAa
Difference between Ai Node and Nav meshs :

Ai Nodes
Only affect regular NPCs

by this, I assume you include SNPCs too and not nextbots, elsewise this part of the statement is false
XmegaaAAa 2019 年 8 月 5 日 上午 5:09 
Yeah, SNPCs are NPCs too, I forgot about that
little_terrors 2021 年 8 月 9 日 下午 12:37 
E
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