安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
So I downloaded the save using FTP and tested the save in singleplayer and the game crashed with an error very similar to the one that I had just seen in the server log. So I disabled mods and the save loaded just fine, after which I tested each and every one of the mods one by one and found what it was IQoL causing the issue.
After finding the cause, I promptly removed IQoL from the server and everything was fine again :)
But then all you can do is build, pick things by hand (branches/stones/plants) and access inventories. One accidental left-click punch thrown and you've bought a one-way ticket to your desktop.
However, if the reason you're not unplugging IQoL for now is the loss of one or just a couple NPCs, you might be able to use this method to customize them safely back into default ranges and then unplug the mod without the thralls being destroyed until the author can update it. Just a thought. :)
EDIT: Quick note, this will not work if your game/server state is already saved with a character in a bad animation. This is only helpful if your game save is loadable and crashes AFTER you get into the game world.
Here's the error log:
[2020.01.31-04.11.10:901][935]LogWindows:Error: === Critical error: ===
[2020.01.31-04.11.10:901][935]LogWindows:Error:
[2020.01.31-04.11.10:901][935]LogWindows:Error: Fatal error: [File:E:\B\branch_exiles-live\code\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 435]
[2020.01.31-04.11.10:901][935]LogWindows:Error: Unknown code token 30
[2020.01.31-04.11.10:901][935]LogWindows:Error: AB_human_male_C /Game/Maps/ConanSandbox/ConanSandbox.ConanSandbox:PersistentLevel.BasePlayerChar_C_0.CharacterMesh0.AB_human_male_C_0
[2020.01.31-04.11.10:901][935]LogWindows:Error: Function /Game/Master_AnimBP/AB_human_male.AB_human_male_C:HandleInvetorySwitch:00AB
[2020.01.31-04.11.10:901][935]LogWindows:Error: Script call stack:
[2020.01.31-04.11.10:901][935]LogWindows:Error: Function /Game/Master_AnimBP/AB_human_male.AB_human_male_C:WeaponBlendspaceEquip
[2020.01.31-04.11.10:901][935]LogWindows:Error: Function /Game/Master_AnimBP/AB_human_male.AB_human_male_C:HandleInvetorySwitch
Script Stack:
AB_human_male_C.HandleInvetorySwitch
AB_human_male_C.WeaponBlendspaceEquip
BaseBPCombat_C.OnWeaponEquip
BasePlayerChar_C.ExecuteUbergraph_BasePlayerChar
BasePlayerChar_C.OnWeaponEquip
BaseBPCombat_C.WeaponEquipped
BasePlayerChar_C.ExecuteUbergraph_BasePlayerChar
BasePlayerChar_C.InpActEvt_Shortcut1_K2Node_InputActionEvent_56