Garry's Mod

Garry's Mod

RP_UnionCity
mongchat 2019 年 2 月 16 日 上午 10:12
Optimisation
Does it render everything at one time? will there be more attempts to optimise it in the future by not rendering everything inside buildings etc. my PC is powerful enough to run gmod with a lot of NPCs but this map is extremely stuttery and laggy.
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Fishke  [开发者] 2019 年 2 月 16 日 上午 10:27 
No, it doesn't render everything at once. You can type mat_wireframe 1 into the console to see exactly what is being rendered at any given moment, and if everything is being rendered at once, that's something on your end, because I've made sure that wouldn't possibly happen.

Edit: There's a console command called "gmod_mcore_test 1" which allows you to utilize your CPU's additional cores (by default the game doesn't use that) to almost double your framerates, so I recommend you giving that a try.
最后由 Fishke 编辑于; 2019 年 2 月 16 日 上午 10:36
mongchat 2019 年 2 月 16 日 上午 11:03 
Thanks, are you going to release the non-HDR version as a seperate addon? that would be very handy for low-spec PCs
tools guy-kun 2019 年 2 月 17 日 上午 10:07 
引用自 Fishke
No, it doesn't render everything at once. You can type mat_wireframe 1 into the console to see exactly what is being rendered at any given moment, and if everything is being rendered at once, that's something on your end, because I've made sure that wouldn't possibly happen.

Edit: There's a console command called "gmod_mcore_test 1" which allows you to utilize your CPU's additional cores (by default the game doesn't use that) to almost double your framerates, so I recommend you giving that a try.
Also, using mat_queue_mode -2 with a solid CPU will help boost FPS. Went from 55 in the town to 70 average, 60 during drops
Mattie-kun 2019 年 2 月 17 日 上午 10:13 
On my game the map has FPS issues.
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