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+ 20% more damage at close range
+ 10% more accurate
- 75% falloff
- 66% less ammo per clip
so heres my stats
2 shots
30% tighter spread
first shot can knock away rockets and grenades
no knockback
20% less damage
+200% Higher knockback dealt
+50% Faster firing speed
+45% faster reload
On hit: Builds a boost that enhances the amounts of bullets going up to 50% more bullets
At full boost: Can reflect all projectiles(Unless stated "cannot be deflected")
Negitives
+35% More bullet spread
65% Slower Deploy speed
+15% Damage taken from melee weapons
-66% Clip size
+15% Bullet vulnerability
Boost is lost when damaged by a melee weapon of any sort
Boost is lost when explosive damage is taken
When Boost is full there is a 25% slower movement speed
+does 15% more damage to enemies with plus 1/2 health
+20% firing speed
+15% reload speed
+15% more accurate
+20% more health from packs and medics when the user is below 1/2 health
-does 10% less damage to enemies with less 1/2 health
-66% clip size
-20% less health from packs and medics when the user has more than 1/2 health
uh guys what ya think is it better or worse? tell me in the comments