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even then, one wrong syntax error and the entire thing explodes
If I tell the ini to block a spawn -- in this example, Atlas Drakes -- it will do that, and none will spawn on the map at all. If I want them to spawn *somewhere*, I can't block their spawn.
However, let's say the mod is saying that Atlas Drakes should spawn in Grasslands biomes. If I override Grasslands to spawn ONLY dodos, then the game will start spawning a bunch of dodos AND drakes.
After a lot more testing since my post, I don't think it's a mod issue or anything that can be fixed through the ini. It looks like Ark loads my ini file, does my changes, and then it loads the mods and puts the mod dinos in spawners indicated by the mod.
I'll just have to rethink how I want to accomplish the effects I want.
Then use the ConfigAddNPCSpawnEntriesContainer to spawn in what you want where you want.
It is a lot of game.ini coding, but it does work to accomplish what you a re trying to do.
I use macros in Notepad++ to handle that much code writing.
I made ConfigSubtractNPCSpawnEntriesContainer code for every spawn container used by my map to block every single dino of every mod on my server so that there are absolutely zero dino spawns. Then I use ConfigAddNPCSpawnEntriesContainer to spawn dinos to create my own biome mixes in each map region.
My game.ini file is huge!