RimWorld
Religions of Rimworld
Castor  [desarrollador] 6 FEB 2019 a las 4:55
Bug reports
Post here every errors, mistakes of grammar, crash report
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Mostrando 1-15 de 25 comentarios
eldabys 9 FEB 2019 a las 8:32 
It would be very helpful if you said on the mod page that the relic was made on the sculptor table--I spent quite a while searching every crafting inventory before I found how to make it.
Castor  [desarrollador] 9 FEB 2019 a las 8:51 
Publicado originalmente por You're Welcome, Obama:
It would be very helpful if you said on the mod page that the relic was made on the sculptor table--I spent quite a while searching every crafting inventory before I found how to make it.

Did it. Thanks
Fenguard 12 FEB 2019 a las 14:46 
This may or may not be a bug but I have a frequent problem with religious colonists ignoring attending worship leading to and causing them to maintain the -20 mood debuff for "No worship for a long time'. I think it might be caused by their Recreation/Sleep/Eat needs taking priority over attending worship whenever they're below 40%-50% and go do to that instead, maybe in a further update the priority of that could be increased over Recreaton/Eating/Sleeping unless they're in dire need of one?

As well as I keep having to remove my relic from the altar and replacing it because every once in a while all my religious colonists get the 'No Church' debuff and refuse to attend scheduled worship despite it everything being in place and having worked fine before.
-WindsCreation- 18 FEB 2019 a las 19:38 
Can you change the needs status "No church" - "There's no place i could pray!"

Can you capitalize the I - "There's no place I could pray!"

Thank you. I know it's small, but it runs me crazy. :steamfacepalm:
egoanditspwn 20 MAR 2019 a las 22:56 
I have two Space Spirits colonists that both have "Same Religion" as well as "Foreign Religion" for each other. I'm guessing this is a bug and not just the Space Spirits version of the reformation, lol.
Agent00Funk 24 MAR 2019 a las 15:34 
Habing an issue where ther are "no candidates" for the preacher position. There are only 2 slots in the research tab (the basic one and relic making). Am I missing something or is this a bug?
Thanks
Castor  [desarrollador] 25 MAR 2019 a las 6:13 
@Agent00Funk Colonists who have the same religion assigned to the altar are required to be assigned to the altar
Agent00Funk 30 MAR 2019 a las 20:46 
Publicado originalmente por Castor:
@Agent00Funk Colonists who have the same religion assigned to the altar are required to be assigned to the altar

Thank you for replying!
I have 2 colonists of the same faith as the altar, also a relic there, but still nothing. I've seen elsewhere that there is a tech that needs to be researched first, but I don't see it anywhere in the research screen.
baboon 15 ABR 2019 a las 18:46 
Nothing happens, they dont pick up the relic, i rebuilt all altars reched everything 10 times, it's just broken.
Medieval_Man 25 ABR 2019 a las 20:50 
To perhaps expand on the idea of the post above;
I've built the altar, the relevant relics to several religions, and have attempted to assign each of the religions available to the altar, but none of the pawns are willing to haul the relic to the altar. Everything else in the mod works, pawns have gained religion traits in random events, etc. I assumed it might be some sort of mod conflict, but I have no idea what.
Duke 24 MAY 2019 a las 11:43 
I've been having issues where my pawns will just stand in one place not doing anything for long periods of time. I checked the debug and I see this warning constantly coming up.

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=PrayToGod (Job_739705) A=(138, 0, 144)
Verse.Log:Warning(String, Boolean)
Verse.AI.Pawn_JobTracker:StartJob_Patch2(Object, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

I haven't had much time to play around with it to see if mod order helps. I should note that I don't have a "prayer spot" marked which I will try this evening.
Milo 5 SEP 2019 a las 17:55 
I can't build my altar after researching church furniture. It doesn't show up as an option in the spawn thing menu in dev mode, either (neither does the lectern). Any ideas?
Kuri 6 SEP 2019 a las 18:09 
I've uncountered an issue with the buildable candelabra, I can place the build order but when my pawn finish one the game pause and the building disappear, meaning an end of the job and a waste of ressource because I don't have the candelabra at the end of the effort.

Here's what the debug console say about it if it can help ! o/

Exception in JobDriver tick for pawn Hannelore driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_994947) A=Thing_Frame_Candelabra105815) lastJobGiver=RimWorld.JobGiver_Work System.ArgumentNullException: Argument cannot be null. Parameter name: type at System.Activator.CheckType (System.Type) <0x00095> at System.Activator.CreateInstance (System.Type,bool) <0x00027> at System.Activator.CreateInstance (System.Type) <0x0001e> at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0035e> at (wrapper dynamic-method) RimWorld.Frame.CompleteConstruction_Patch2 (object,Verse.Pawn) <0x0033d> at RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x00396> at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x004c8> Verse.Log:Error(String, Boolean) Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:DriverTick_Patch1(Object) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick_Patch3(Object) Verse.TickList:Tick() Verse.TickManager:DoSingleTick_Patch1(Object) Verse.TickManager:TickManagerUpdate_Patch2(Object) Verse.Game:UpdatePlay() Verse.Root_Play:Update_Patch1(Object)
Ferallord 18 OCT 2019 a las 23:07 
this sounds like a great mod but The altar doesnt apear in the religion tab even after finishing all research, tried relogging and changing load order but same issue, conflict maybe?
Castor  [desarrollador] 19 OCT 2019 a las 11:23 
Publicado originalmente por jayme.renaud:
this sounds like a great mod but The altar doesnt apear in the religion tab even after finishing all research, tried relogging and changing load order but same issue, conflict maybe?
do you play with any submods of this mod?
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