Space Engineers

Space Engineers

Carcosa Valley Colony
CTH2004 2019 年 3 月 11 日 下午 3:11
Ideas for Additions
Ideas for additions to the Colony!
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正在显示第 1 - 15 条,共 50 条留言
CTH2004 2019 年 3 月 11 日 下午 3:18 
引用自 CTH2004
Ideas for additions to the Colony!
I think the mine should actually go deep underground, and look like it's a mineshaft. also, if it becomes that large, it would need some rooms undertheir for temporary baracks, transportation of ore to the surface of the mountain, where it just get's droped down the hill into the current area of the mine, sleeping rooms (With vents to maintain it at 1atm, and more!
Smokki  [开发者] 2019 年 3 月 12 日 上午 3:23 
Nice idea! While I have quite well thought out what I will add to the colony, I'm always up for neat ideas.

Those mines are something I'm itching to start expanding as I have some cool plans for them. Another plan I have at the moment is to expand the mountain road. I added a comm tower further in the mountains and I'll expand the road there and eventually back to the valley from the other side (the dead end near the colony).
CTH2004 2019 年 3 月 12 日 上午 9:10 
引用自 Smokki
Nice idea! While I have quite well thought out what I will add to the colony, I'm always up for neat ideas.

Those mines are something I'm itching to start expanding as I have some cool plans for them. Another plan I have at the moment is to expand the mountain road. I added a comm tower further in the mountains and I'll expand the road there and eventually back to the valley from the other side (the dead end near the colony).
Cool! Can't wait!

And, most authors don't notice new discusion for a while, so, good job!

And, wait, does that mean you where already planing on doing that mine thing?
最后由 CTH2004 编辑于; 2019 年 3 月 12 日 上午 9:10
Smokki  [开发者] 2019 年 3 月 12 日 上午 10:47 
引用自 CTH2004
And, wait, does that mean you where already planing on doing that mine thing?

Indeed! From the start I wanted to have a beautiful, peaceful looking colony and mines with deep creepy tunnels as a nice contrast. I just haven't had the time to create those tunnels yet.
CTH2004 2019 年 3 月 12 日 下午 6:17 
引用自 Smokki
引用自 CTH2004
And, wait, does that mean you where already planing on doing that mine thing?

Indeed! From the start I wanted to have a beautiful, peaceful looking colony and mines with deep creepy tunnels as a nice contrast. I just haven't had the time to create those tunnels yet.
Cool!

Cant wait!
SgtBronz 2019 年 3 月 12 日 下午 7:21 
I love this map! The only thing is I play usually by myself or with one friend and this place feels so lonely and abandoned (Not the fault of the author). I wish there were NPC and what not around the place lol. My only suggestion would be a landing pad or two and a path/road going to the lake. Also could you maybe put the buildings as blue prints as separate workshop content? Thanks for the great content and keep up the great work!
Smokki  [开发者] 2019 年 3 月 13 日 上午 2:59 
引用自 CTU YourDemise
I love this map! The only thing is I play usually by myself or with one friend and this place feels so lonely and abandoned (Not the fault of the author). I wish there were NPC and what not around the place lol. My only suggestion would be a landing pad or two and a path/road going to the lake. Also could you maybe put the buildings as blue prints as separate workshop content? Thanks for the great content and keep up the great work!

I know right! Even some simple NPCs would add a lot. Landing pad for small ships and large dirt field landing site for large ships are also something I'm planning to add. Road to lake too.

I decided not to add buildings as blueprints because there are so many (and there will be more). I might add some of the more complex ones, but you should be able to just make blueprints of those buildings yourself.
SgtBronz 2019 年 3 月 14 日 上午 1:41 
I actually already did make some lol. I had another idea for you as well. Maybe there should be a solar farm or some of the new wind turbines. This colony needs power lol. Keep up the good work!
Smokki  [开发者] 2019 年 3 月 14 日 上午 2:52 
引用自 CTU YourDemise
I actually already did make some lol. I had another idea for you as well. Maybe there should be a solar farm or some of the new wind turbines. This colony needs power lol. Keep up the good work!

Ideally I would like to make one central power plant, but since there ain't power pylons to connect structures neatly and I don't really like to connect all of the buildings into one big grid, I might add small solar arrays or wind turbines for small group of structures or just power them individually. Most of the buildings though don't really need power since the battery will last months in some cases.

Still those too were on my to-do list :D
Soop 2019 年 3 月 16 日 上午 7:31 
one thing i think the colony needs is some kind of space port or landing pad for shuttles and the like. just some place for air assets to land and stay, because currently the only place i could put birds down was in the farm lands an that just felt rude lol.
Smokki  [开发者] 2019 年 3 月 16 日 上午 10:56 
引用自 soup
one thing i think the colony needs is some kind of space port or landing pad for shuttles and the like. just some place for air assets to land and stay, because currently the only place i could put birds down was in the farm lands an that just felt rude lol.

I fully agree on that :)
Soop 2019 年 3 月 16 日 下午 1:36 
I was sitting on this idea for quite a while and am now kinda ready to put it into words, i talked about it before with the idea about the space port and think i know a good place to put it as well as a new part of the colony. There isnt much space in the valley left to build on and adding a space port of any size would probably ruin the feel of its wild and untamed nature, so the idea i had was to put the space port out on the lake and have it connect to the rest of the settlement with either a super highway build a solid couple of feet above the ice or a snowy ice road carved into the lake itself. the super highway idea was nice in the sense that this space port might be quite the industrial center and would look the part but that doesnt fit very well with the rest of the build, so the idea for an ice road seems the only logical rout, the map itself already wants to spread out in that direction with two patches of yellowish grass leading down to the ice near the road up the mountain. and this ice road could also lead to the next patch of lowlands out near the mouth of the Valley as a whole, and might prove to be either a residential area or more farmland. sorry this is kinda long but im just totally in love with the map you built and am not really good with words.
CTH2004 2019 年 3 月 16 日 下午 2:02 
引用自 Smokki
引用自 CTU YourDemise
I actually already did make some lol. I had another idea for you as well. Maybe there should be a solar farm or some of the new wind turbines. This colony needs power lol. Keep up the good work!

Ideally I would like to make one central power plant, but since there ain't power pylons to connect structures neatly and I don't really like to connect all of the buildings into one big grid, I might add small solar arrays or wind turbines for small group of structures or just power them individually. Most of the buildings though don't really need power since the battery will last months in some cases.

Still those too were on my to-do list :D

Well, another option is too have them one connected to a central “wire” that is undergroud. The buildings connect to the wire via a rotor. Then, for buildings that are very close together, they get merged into one grid, via air wires or something. Now, they aren’t one grid, but are all connected to the generator, which could be near the space port! (The industrial sector. The industrial sector could also be near the mine)

Also, the wires could be exposed underground in the mine, and, maybe partly ground antenas/ solar panels could be used to make the spark! Then, random (Or psuedo random)ly flickering lights!

Then, the wires could also have conveyrs on them, as utiity pipes. IRL they would carry water and sewage, in this colony they cary O2 and H2. However, if you want realism, in the industrial sector could have a sewage dumping system, and an ice mining system! The solar tower could include O2 Farms. The pipes would connect into any connected cargo (Buildings can use that cargo, but anyone cane, or they can put it in their own), and the rotra connection for the wire is an advanced rotor, so the air and such can go through. THe O2/ H2 will go to vents (In all buildings, since all buildings can be depreasurized,and some are (The food preserving room. It uses the vacum to prevent food decay.) because, why not)), and hight up buildings can be presurized to “O2 High”. IT will also go into Survival Kits/ med bays, the industrial sector will contain refinerays and assemblers for making stuff, that way you can say: “I need 10 steel plates”, craft it, and pull it out of the group box! You will be charged later.

引用自 soup
I was sitting on this idea for quite a while and am now kinda ready to put it into words, i talked about it before with the idea about the space port and think i know a good place to put it as well as a new part of the colony. There isnt much space in the valley left to build on and adding a space port of any size would probably ruin the feel of its wild and untamed nature, so the idea i had was to put the space port out on the lake and have it connect to the rest of the settlement with either a super highway build a solid couple of feet above the ice or a snowy ice road carved into the lake itself. the super highway idea was nice in the sense that this space port might be quite the industrial center and would look the part but that doesnt fit very well with the rest of the build, so the idea for an ice road seems the only logical rout, the map itself already wants to spread out in that direction with two patches of yellowish grass leading down to the ice near the road up the mountain. and this ice road could also lead to the next patch of lowlands out near the mouth of the Valley as a whole, and might prove to be either a residential area or more farmland. sorry this is kinda long but im just totally in love with the map you built and am not really good with words.
Also, it could be connected via tunnel.

ANd, as said above, I think that could be part of an industrial sector. Maybe next to it would be a tunnel leading to a second entrance into the mines!

Also, the port oculd be near the mines, underground! Or, the landing pad could be underground, with a “hidden” entrance!

Also, you think that is long, @soup

I made a suggestion for someone in SE that was quite long. I didn’t check, but I would guess at least over 3,000.

I’ll get the number in one sec!

Okay, found it! 9,075 words!

最后由 CTH2004 编辑于; 2019 年 3 月 16 日 下午 2:43
Smokki  [开发者] 2019 年 3 月 16 日 下午 3:04 
引用自 soup
I was sitting on this idea for quite a while and am now kinda ready to put it into words, i talked about it before with the idea about the space port and think i know a good place to put it as well as a new part of the colony. There isnt much space in the valley left to build on and adding a space port of any size would probably ruin the feel of its wild and untamed nature, so the idea i had was to put the space port out on the lake and have it connect to the rest of the settlement with either a super highway build a solid couple of feet above the ice or a snowy ice road carved into the lake itself. the super highway idea was nice in the sense that this space port might be quite the industrial center and would look the part but that doesnt fit very well with the rest of the build, so the idea for an ice road seems the only logical rout, the map itself already wants to spread out in that direction with two patches of yellowish grass leading down to the ice near the road up the mountain. and this ice road could also lead to the next patch of lowlands out near the mouth of the Valley as a whole, and might prove to be either a residential area or more farmland. sorry this is kinda long but im just totally in love with the map you built and am not really good with words.

I like to keep the lake clean, but there are quite few places I'm considering to place that space port.
Smokki  [开发者] 2019 年 3 月 16 日 下午 3:08 
引用自 CTH2004

Well, another option is too have them one connected to a central “wire” that is undergroud. The buildings connect to the wire via a rotor. Then, for buildings that are very close together, they get merged into one grid, via air wires or something. Now, they aren’t one grid, but are all connected to the generator, which could be near the space port! (The industrial sector. The industrial sector could also be near the mine)

Also, the wires could be exposed underground in the mine, and, maybe partly ground antenas/ solar panels could be used to make the spark! Then, random (Or psuedo random)ly flickering lights!

Then, the wires could also have conveyrs on them, as utiity pipes. IRL they would carry water and sewage, in this colony they cary O2 and H2. However, if you want realism, in the industrial sector could have a sewage dumping system, and an ice mining system! The solar tower could include O2 Farms. The pipes would connect into any connected cargo (Buildings can use that cargo, but anyone cane, or they can put it in their own), and the rotra connection for the wire is an advanced rotor, so the air and such can go through. THe O2/ H2 will go to vents (In all buildings, since all buildings can be depreasurized,and some are (The food preserving room. It uses the vacum to prevent food decay.) because, why not)), and hight up buildings can be presurized to “O2 High”. IT will also go into Survival Kits/ med bays, the industrial sector will contain refinerays and assemblers for making stuff, that way you can say: “I need 10 steel plates”, craft it, and pull it out of the group box! You will be charged later.


ANd, as said above, I think that could be part of an industrial sector. Maybe next to it would be a tunnel leading to a second entrance into the mines!

Also, the port oculd be near the mines, underground! Or, the landing pad could be underground, with a “hidden” entrance!

Also, you think that is long, @soup

I made a suggestion for someone in SE that was quite long. I didn’t check, but I would guess at least over 3,000.

I’ll get the number in one sec!

Okay, found it! 9,075 words!

Good ideas there, I'll think about them when I'm working on the map.
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