边缘世界 RimWorld

边缘世界 RimWorld

[1.0] Tiberium Rim: Factions - Standalone Version
QuarianRex 2019 年 2 月 17 日 上午 3:44
Disappearing Armory
Hey there, great mod, just trying it out now. Whenever I build/place an Armory it disappears. The console says something like...

Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at Verse.DebugThingPlaceHelper.DebugSpawn (Verse.ThingDef def, IntVec3 c, Int32 stackCount, Boolean direct) [0x00000] in <filename unknown>:0
at Verse.DebugThingPlaceHelper+<TryPlaceOptionsForStackCount>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
at Verse.DebugTool.DebugToolOnGUI () [0x00000] in <filename unknown>:0
at Verse.DebugTools.DebugToolsOnGUI () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()


Exception in JobDriver tick for pawn Xanatos driver=_JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_1926219) A=Thing_Frame_GDI_Armory513482) lastJobGiver=RimWorld.JobGiver_Work
System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0036a>
at (wrapper dynamic-method) RimWorld.Frame.CompleteConstruction_Patch2 (object,Verse.Pawn) <0x0033d>
at RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x00396>
at Verse.AI.JobDriver.DriverTick () <0x004b0>

Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()



Thoughts?
最后由 QuarianRex 编辑于; 2019 年 2 月 22 日 上午 11:51
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avivimus 2019 年 2 月 19 日 下午 9:43 
I was having the same problem but I placed it almost at the top of the mod list and now it works.
QuarianRex 2019 年 2 月 20 日 下午 10:52 
Thanks, that seems to have done the trick. Odd.
Maxim  [开发者] 2019 年 2 月 22 日 上午 4:25 
Not sure why you added a spoiler to the most important part of your issue, makes it very hard to read and figure out.

Some mod added a patch that does something very odd and thus kills the construction, moving TiberiumRim further up would be the only fix for such. Not sure which mod exactly does that and why it happens though.
QuarianRex 2019 年 2 月 22 日 上午 11:54 
Apologize for the spoilering. Not used to using it on Steam and usually just collapses the text or makes it permanently visible when clicked on other sites. I just never thought to check if that was the case here. My bad.
Izanami Datteravis 2019 年 2 月 25 日 下午 5:18 
Met same feature with me NOD Shrine, replaced to top of the mod - well, that worked.
But what kind of crutch programming something can fix?:zombiehead:
lorddragoblade 2019 年 6 月 23 日 上午 12:02 
i yust found out the juggernaut artillery dos not reload wen a pawn is on it you have to reload manully (klik reload then man the turret agen
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