安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








Note: I have not tested it well, so, maybe, probably there are some bugs to use them.
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[defName="ChjAndroid"]</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[defName="ChjAndroid"]/comps</xpath>
<value>
<li>
<compClass>FacialAnimation.DrawFaceGraphicsComp</compClass>
</li>
<li>
<compClass>FacialAnimation.HeadControllerComp</compClass>
</li>
<li>
<compClass>FacialAnimation.EyeballControllerComp</compClass>
</li>
<li>
<compClass>FacialAnimation.LidControllerComp</compClass>
</li>
<li>
<compClass>FacialAnimation.BrowControllerComp</compClass>
</li>
<li>
<compClass>FacialAnimation.MouthControllerComp</compClass>
</li>
<!--<li>
<compClass>FacialAnimation.EmotionControllerComp</compClass>
</li>-->
<li>
<compClass>FacialAnimation.FacialAnimationControllerComp</compClass>
</li>
</value>
</li>
</operations>
</Operation>
</Patch>
I love the mod!
Seems like that patch is for Androids. It looks like a template though so I'm guessing you just need to change some keywords to apply it for Orassians and Dragonians.
With non-human heads like Forsaken or Avali if you patch this in it will replace the heads with human shaped ones, which while cute doesn't fit with those races.
To use you need to place an xml file with the template in the Patch folder of this mod (or create a new local mod folder) so that the game will load and apply it.
So, I've done what you've suggested, but the animations are still not showing up on my alien races. No errors in the console, but definitely no animations either. Humans have them, but Dragonians for example do not.
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[defName="DRNTF_Race"]/comps</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[defName="DRNTF_Race"]</xpath>
<value>
<comps />
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[defName="DRNTF_Race"]/comps</xpath>
<value>
<li>
<compClass>FacialAnimation.DrawFaceGraphicsComp</compClass>
</li>
<li>
<compClass>FacialAnimation.HeadControllerComp</compClass>
</li>
<li>
<compClass>FacialAnimation.EyeballControllerComp</compClass>
</li>
<li>
<compClass>FacialAnimation.LidControllerComp</compClass>
</li>
<li>
<compClass>FacialAnimation.BrowControllerComp</compClass>
</li>
<li>
<compClass>FacialAnimation.MouthControllerComp</compClass>
</li>
<!--<li>
<compClass>FacialAnimation.EmotionControllerComp</compClass>
</li>-->
<li>
<compClass>FacialAnimation.FacialAnimationControllerComp</compClass>
</li>
</value>
</Operation>
</Patch>
you planning to release the patches to the public? :)