安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
or find a way to add the engrams using the ini without the mod
so the mod is still running without spawns, thanks for help @Superlunary
@drmskr i want to keep the easy way for element crafts on aberration too for the higher rates, were just PvE without extinction in our cluster
https://ark.gamepedia.com/Creature_IDs use the entity ID
you still have the endgramms and items, but the spawns are blocked then.
What *.ini I need and what lines must be rewrited or new?
Corrupted and Titans are not in this mod but these creatures are.
Copy the lines and put them in "Game.ini"
Defense Unit:
NPCReplacements=(FromClassName="Defender_Character_BP_C",ToClassName="")
Enforcer:
NPCReplacements=(FromClassName="Enforcer_Character_BP_C",ToClassName="")
Scout:
NPCReplacements=(FromClassName="Scout_Character_BP_C",ToClassName="")
-
Gasbags:
NPCReplacements=(FromClassName="GasBags_Character_BP_C",ToClassName="")
Gacha:
NPCReplacements=(FromClassName="Gacha_Character_BP_C",ToClassName="")
Managarmr:
NPCReplacements=(FromClassName="IceJumper_Character_BP_C",ToClassName="")
Snow Owl:
NPCReplacements=(FromClassName="Owl_Character_BP_C",ToClassName="")
Velonasaur:
NPCReplacements=(FromClassName="Spindles_Character_BP_C",ToClassName="")
Only the Gacha missed in your list, but i have it done on my own. Thanks.
We need only the bench to travel to our Ragnarok map. There we have the the komplete mod.
[CrossExtinction]
ExtinctionworkbenchSlotCount=100
UnlockallExtinctionEngrams=True
UnlockallExtinctionTekEngrams=True
UnlockAllExtinctionEngramsInstantly=True