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Oh jeez, I forgot about this post honestly.
But from reading what I had originally posted, perhaps I can clarify exactly what I did. It actually is a little confusing perhaps in the way that I originally wrote it.
So adding the lines I mentioned to "XComRepurposeAbilities.ini" basically gives the chosen the reaction abilities of prime enemies.
If you read the lines, you can see that I give each chosen the ability "PrimeRulerReaction". This is basically taking the ability added by "Alien Rulers Use Prime Reactions" and also adding them to the chosen.
The repurpose abilities mod is what allows us to do this.
They have the ability now, but unless the AI for them is set, they won't actually do anything even if the ability activates. This is why taking the XComAi.ini and XComGameData.ini from Vahlen's mod and placing them in the repurpose abilities config folder is essential to make this work. It provides the chosen the AI required to react when the ability activates.
If any of this doesn't work, try turning on Vahlen's mod, boot the game up, and then restart the game again with the Vahlen's mod off once again. And then try to fight the chosen.
You can try this quickly by going into a custom battle.
When you start the battle hover over the spot you want the chosen to be in, open the console with the tilde key, and type in this: "DropUnit chosenassassin 1"
That will spawn the assassin where your cursor is. You can easily spawn her next to your troops so you can take pot shots and see if she reacts to being hit.
The "Restored Chosen Traits" mod also adds a conflict with the ability "agile". Basically if a chosen has this strength they can move after being hit, which obviously would conflict with a mod that adds an action after being hit. Which is why the line +ChosenStrengths="ChosenAgile" in the XComGameData.ini config file for "Restored Chosen Traits" mod needs to be deleted or marked out, so that the chosen can't obtain this ability.
If all else fails try keeping on Vahlen's mod just to see what happens.
If it still doesn't work, I'll try to see what's happening on my end and if I can replicate the problem. My post could be outdated as well, especially if any of the mods have been updated since then.