Stellaris

Stellaris

!!District Diversity
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RevansSchatten  [开发者] 2019 年 1 月 24 日 上午 5:31
Bug Reports
If you find any bugs / incompatibility or want additional districts on another mod, please comment here. (please add a link to the respected mod as well)
最后由 RevansSchatten 编辑于; 2019 年 1 月 24 日 上午 5:52
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Sirk nimrac 2019 年 1 月 24 日 下午 6:45 
Not sure if can be considered a bug, but automatic farm districts should probably be re-balanced with a higher food yield. With an energy cost of 4 and an output of 6 food with 1 job, compared to the agri district of 1 energy 18 food 2 jobs.... it seems a little underwhelming.
RevansSchatten  [开发者] 2019 年 1 月 24 日 下午 10:18 
Thanks for the update, the idea behind to automatic farm is, that it produces food even without employees. I think I will simply lower the upkeep. Thanks for the input.
vasilis2505 2019 年 1 月 25 日 上午 8:46 
the bug with the galactic empire mod =)
glee8e 2019 年 1 月 26 日 上午 1:42 
district_chemistry_industry, district_gas_refinery, district_crystal_mines seems to be using vanilla jobs, which cannot be filled by gestalt drones. I have worked out a fix for you: https://gist.github.com/Glease/bee8b3cb953ee05e69dbc91292e7d64b
Feel free to not mention me as the one making the change, because this is probably too trival.
最后由 glee8e 编辑于; 2019 年 1 月 26 日 上午 2:38
Ozymandias 2019 年 1 月 26 日 上午 5:05 
It's just a typo, but you might want to look at the description of the spaceport district. I, for my part, don't want any pilots in my navel.
RevansSchatten  [开发者] 2019 年 1 月 26 日 上午 5:48 
Thanks for the reports
aiime 2019 年 1 月 26 日 下午 7:59 
There are some typos, but I'm not sure, since I'm not a native speaker https://imgur.com/aRq8TE6
RevansSchatten  [开发者] 2019 年 1 月 26 日 下午 11:02 
Thanks for the report, I am not a native speaker either.
最后由 RevansSchatten 编辑于; 2019 年 1 月 27 日 上午 2:36
Dezerker 2019 年 1 月 27 日 上午 2:34 
@Revans Schatten. i havent seen a post yet but some of the districts arent producing resources
RevansSchatten  [开发者] 2019 年 1 月 27 日 上午 2:35 
From what I know, districts are unable to produce resources, I just posted an update. Now districts that were supposed to produce resources have new jobs that produce more / different resources.
Questionable 2019 年 1 月 27 日 下午 4:28 
A lot of the new districts don't seem to be functioning. Either outright can't construct them because there's no district slots or they don't produce any jobs or resources.
Novkit 2019 年 1 月 27 日 下午 4:44 
Geothermal Technician jobs appear to be unworkable by organic hive-mind pops.
RevansSchatten  [开发者] 2019 年 1 月 27 日 下午 10:10 
That's weird, for me they worked, but I will test it and see if I find anything.
RevansSchatten  [开发者] 2019 年 1 月 27 日 下午 10:11 
I will rewrite the job for the hive-minds
glee8e 2019 年 1 月 28 日 下午 9:55 
I'd say you have to create separate jobs for gestalts. Gestalt pops in worker/specialist stratum does not have any pop upkeep (be it food, energy, etc). This is exactly why vanilla has to repeat itself.
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