Garry's Mod

Garry's Mod

Foras Teleas Scriptum HUD
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DyaMetR  [开发者] 2013 年 11 月 9 日 上午 3:50
Bugs/Glitches
Found any bug? Anything that creates errors, or something that doesn't work properly? Drop a comment here telling me whats the bug and when happends. I really want to help you to enjoy my addons.
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正在显示第 1 - 11 条,共 11 条留言
ŦHË ǤÄMËⱤ ǤŮƔ 2014 年 3 月 10 日 下午 2:36 
This hud is over sized for me. The numbers of my health and armor go over the bars. My screen res is 1920x1080
DyaMetR  [开发者] 2014 年 3 月 11 日 上午 6:57 
@(C.O.N) ŦHË ǤÄMËⱤ ǤŮƔ
I'll take a look to that.
LDF 2014 年 3 月 25 日 下午 6:55 
Everytime I load a map the game crashes. I know it is this addon because I unsubscribe from it and I dont get this problem. I REALLY REALLY want to use this addon because it is cool.
*EDIT* I got a 8 GB stick of ram for my laptop and it works fine
最后由 LDF 编辑于; 2014 年 7 月 13 日 下午 12:11
libminolo.a 2014 年 4 月 8 日 上午 11:15 
Hello there!

Turns out this addon creates a huge amount of client-sided errors when a player is stripped of their weapons with ULX. We've been getting players instantly getting the Bad Coder achievement for that xD

[ERROR] addons/foras teleas scriptum hud/lua/autorun/client/obthud.lua:128: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. fn - addons/foras teleas scriptum hud/lua/autorun/client/obthud.lua:128
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:183

I just added a simple check in the previous line and it seems to work, use it if you like it! :D

...
if hp > 0 and me:GetActiveWeapon() != nil and me:GetActiveWeapon():IsValid() then
...

me:GetActiveWeapon() returns a NULL entity when stripped, but I added the nil check anyways just in case.

Thank you for the cool addon! :D

[EDIT] Forgot to mention it also seems to cause that error with the Melonize addon.
最后由 libminolo.a 编辑于; 2014 年 4 月 8 日 下午 2:45
DyaMetR  [开发者] 2014 年 4 月 10 日 上午 6:13 
@[PDi] Minolo
I will take a look to it and try to fix it.
DyaMetR  [开发者] 2014 年 4 月 10 日 上午 6:18 
@[PDi] Minolo
I've just sent a quick patch, tell me if it's fixed or not.

Also, thanks for telling me the bug.
最后由 DyaMetR 编辑于; 2014 年 4 月 10 日 上午 6:18
libminolo.a 2014 年 4 月 10 日 上午 8:42 
Hai!

Yup, that seems to be fixed now. Thank you very much! :melon:
rafradek 2014 年 12 月 29 日 上午 9:40 
The HUD does not show values passed in WEAPON:CustomAmmoDisplay
ChaozRage 2019 年 6 月 9 日 下午 11:03 
Make it show ALT ammo please!
DyaMetR  [开发者] 2019 年 6 月 12 日 上午 9:06 
So, after so many years I've decided to remake the HUD. Right now it still has the ALT ammo indicator missing, but only for a few hours. Whenever I can I'll add it back. So bare with me here, please!
最后由 DyaMetR 编辑于; 2019 年 6 月 12 日 上午 9:07
DyaMetR  [开发者] 2019 年 6 月 12 日 下午 2:31 
Well, all done!
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