Stellaris

Stellaris

Expanded Megastructures and Technology
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Tovius  [开发者] 2019 年 4 月 16 日 上午 10:18
Suggestions
Please post your suggestions here.
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正在显示第 1 - 8 条,共 8 条留言
Theion 2020 年 5 月 27 日 上午 7:56 
最后由 Theion 编辑于; 2020 年 5 月 27 日 上午 7:58
Wilmfe23 2021 年 12 月 4 日 上午 6:02 
Maybe you could make one with just the cloning vats change. It's the one I want by far the most.
Dr. Nolegs 2022 年 5 月 17 日 下午 8:18 
Could you make it so the Genesis Project Situation is solvable in a successful way, maybe through finishing the genetic or psionic (if we're feeling spicy) ascension path?

The new situation system permanently hogging a bit of my Side UI is a bit obnoxious, although the origin is super cool.
Tovius  [开发者] 2022 年 5 月 18 日 下午 7:17 
I have an idea for that, but It'll have to wait until all my mods are updated, which might take a little while.
Memeoglobin 2022 年 5 月 28 日 下午 2:43 
Gaia worlds are a lot better now than when this mod was first made, especially when you factor in how quick they are to terraform, and ecumenopoli aren't the autopick monsters they once were. It seem like world shaper is a meta pick now at baseline in vanilla. Any plans to change the bonuses to gaia worlds?
Prewed 2023 年 2 月 7 日 上午 4:24 
suggestions:
1. made ranger lodge buildings avaliable on habitats for environmentalists with Voidborn ascension perk.
2. Give environmentalists planetary decision Expand nature preserve to create new "natural" distict blocker (Nature preserve extencion?) to gain more bonuses from ranger lodges on scarcely populated planets. And decision to remove some of preserves when planet become more populated (for cost of some unity and influence)
最后由 Prewed 编辑于; 2023 年 2 月 7 日 上午 4:28
Tovius  [开发者] 2023 年 12 月 17 日 下午 12:34 
I noticed that there are no Archaeostudies or Psionic repeatable techs, and am considering adding some. Any suggestions.
Ben_D⚜ 2024 年 3 月 4 日 下午 3:27 
Tovius, I use many of your mods, and I'm considering using this one too, but it looks like it inflates the economy, as well many other things, without adding any complexity. It seems to only make the game easier. I'm hesitant to use this because it seems that balancing isn't considered much.

I suggest you add upkeep and drawbacks to make the players think about their choices. This isn't a bad reflection on your work, but an optimistic critique to make things more... interesting,

Many technology mods seem to follow the same design philosophy of increasing stats and making things easier, which quickly throws things off. I'd like to see one that forces a player to be considerate of all choices made, instead of "no-brainer" ones. ACoT & related mods are perhaps some of the worst examples of over-doing things.
最后由 Ben_D⚜ 编辑于; 2024 年 3 月 4 日 下午 3:28
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