安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The other one was a prisoner rescue. (1426 year old was a dead giveaway)
You only need to use the Dev menu to raise their age. To do so reliably... i suggest using an auto-clicker, freezing time, and then tossing the auto-clicker to 1 millisecond and let it rip for about... oh idk, 10 seconds? That should do it. After that, you SHOULD have a skeleton, if that's one of the ways to get one.
Age has nothing to do with it sadly, i got a pawn to over 25 thousand years of age using the DevMenu, nothing happened.
in my games when i try a new game as a test - usually there is always a skeleton or 2, plus 1 or 2 from other mods - it is probably just a random thing, but i think there are different weightings to how often (or likely) a particular type of person will be available as a quest or trader item, so maybe some factions have weighting with this mod too?