Kenshi
Military craft (New attacking moves)
SprendiX  [开发者] 2019 年 1 月 11 日 上午 11:40
Your suggestions and suggestions
Your offer. It is desirable to objective and not much beyond the game
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正在显示第 1 - 15 条,共 37 条留言
Caio Mota 2019 年 1 月 17 日 下午 2:22 
It would be better if you would remove the cheer ' ' Put your hand on the sword when you are stopped ' '

Because even without the sword, the character gets the arm folded and becomes strange...
SprendiX  [开发者] 2019 年 1 月 17 日 下午 2:44 
引用自 Caio Mota
It would be better if you would remove the cheer ' ' Put your hand on the sword when you are stopped ' '

Because even without the sword, the character gets the arm folded and becomes strange...
I noticed it, but I don't know what it's about yet. I did not change or touch the original animation
Caio Mota 2019 年 1 月 17 日 下午 3:44 
In your video you can see, the left arm of the characters gets more folded than the Nomal constantly
SprendiX  [开发者] 2019 年 1 月 18 日 上午 12:36 
引用自 Caio Mota
In your video you can see, the left arm of the characters gets more folded than the Nomal constantly
Yes I see, but I don't know why yet.
SnugSnug 2019 年 1 月 18 日 上午 9:15 
If you have access to the game : BattleRealms or Battlerealms - Winter of the wolf. There are many nice animations on that game for spear, katana, wakizashi, plank equilvalents etc. Both idle and attack, might find them interesting although they will all look dated now.

Yoesph 2019 年 1 月 18 日 下午 2:26 
Similar issue as characters arm is folded across their body during idle and some walking animations. Also during combat the non dominant arm seems to be further from the weapon than it should be during some attacks and blocks.
kaiomnamaste 2019 年 1 月 19 日 下午 5:06 
Confirmed on the same issues with the ar posture here
david2moss3 2019 年 1 月 20 日 上午 7:21 
引用自 SnugSnug
If you have access to the game : BattleRealms or Battlerealms - Winter of the wolf. There are many nice animations on that game for spear, katana, wakizashi, plank equilvalents etc. Both idle and attack, might find them interesting although they will all look dated now.
This is a great idea.
09Lip 2019 年 1 月 20 日 下午 5:47 
Left arm is moved up in every animation, even while idle. :(
Caio Mota 2019 年 1 月 21 日 上午 10:40 
I saw that the problem of the arm only happens with the male characters...
ZinogreTW 2019 年 1 月 22 日 下午 9:47 
The Long Sword attack animations in Monster Hunter might be cool for the Heavy Weapons in the game. the stance they do is also quite similar.

https://www.youtube.com/watch?v=ipF2H78kS10
最后由 ZinogreTW 编辑于; 2019 年 1 月 22 日 下午 9:49
ZinogreTW 2019 年 1 月 23 日 上午 5:55 
btw the new spinning move from the heavy weapons always triggers like my guy is always spamming it.

also it looks a bit weird, clunky and stiff, so i was hoping that you would make it more fluid and reduce the chance of it being triggered as it makes me a living beyblade lol
Babyraper 2019 年 1 月 23 日 上午 6:03 
Maybe add some of the moves from shadow fight 2? Like the *simlple* kicks and some unarmed attacks
SprendiX  [开发者] 2019 年 1 月 23 日 上午 8:09 
引用自 ZinogreTW
btw the new spinning move from the heavy weapons always triggers like my guy is always spamming it.

also it looks a bit weird, clunky and stiff, so i was hoping that you would make it more fluid and reduce the chance of it being triggered as it makes me a living beyblade lol
more accurately, what is not working?
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