安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Sorry for the late reply. I didn't include them because that list is already long enough, but I'll list them here:
Mafia Commission (Criminal equivalent to Executive Retreat)
Questionable Charity (Criminal equivalent to Xeno Tourism Agency)
Private security corps gets building that gives energy, enforcer jobs
(All of the below have both criminal and non-criminal versions)
HMO's get medical buildings, giving energy, society research, and medical worker jobs
Mechanists get robot assembly plants, giving energy, engineering research, and roboticist jobs
Private Contractors get building that gives engineering research and energy whenever something is built on that planet, faster build speed
Megastores get store building that gives energy and branch office value, special job that gives consumer goods to planet's owner, has consumer goods upkeep (got to stock the shelves)