Garry's Mod

Garry's Mod

PlayerStats - awaiting remake
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
crester  [udvikler] 8. jan. 2019 kl. 12:40
Suggestions
Here you can offer your ideas about stats and i'll perhaps realize them.
Sidst redigeret af crester; 8. jan. 2019 kl. 12:41
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XPEHO3ABPycPekc 8. jan. 2019 kl. 21:21 
What about Blindness, Slowness, Weakness etc?
crester  [udvikler] 9. jan. 2019 kl. 2:40 
Oprindeligt skrevet af XPEHO3ABPycPekc:
What about Blindness, Slowness, Weakness etc?
in details please
Sidst redigeret af crester; 9. jan. 2019 kl. 3:35
XPEHO3ABPycPekc 9. jan. 2019 kl. 10:07 
Well.... I guess its better to add stats, like:
Negative:
Blindness(white screen for 3 secs)
Slowness(reduced move speed for 5 seconds)
Weakness(reduced defence(more incoming dmg) for 5 seconds)
Poison(same as bleeding, but recovers itself, like bites of poison headcrabs. Lasts for 4 seconds)
Immobilaze(cant move for a 1 sec)
Confuse(reversed movement, like forward is back, left is right etc for a 3 seconds)
Damagment(reduced healing effect by 50% for a 10 seconds)
Shock(freeze movement and any actions for 2 seconds)
Freezing(same as shock, but lasts for 3 seconds)
Positive stats:
Damage up(increased dmg for 5 seconds)
Speed up(increased movement speed for 5 seconds)
Iron lungs (unlimited stamina for 7 seconds)
Defence up(taking less all dmg for 5 seconds)
Health Regeneration(recovery of health)
Shield regeration(same as health regeneration, but recovers shield)
Untouchable(repels all enemies, that got close)
Thorns(returning 25-50 income dmg to enemy for a 3 seconds)
Vampirism(recovery health from 10-25% of dealt dmg)
Immunite(immunite to all negative stats)
Light shield(immunite to physical dmg(like hits with crowbar, or shot with gun) but can be damaged with elemental weapons(like AR2 shot, fire, poison, shock)
Dark shield(immunite to elemental dmg(like fire, poison, shock) but can get damaged with physical damage)
crester  [udvikler] 9. jan. 2019 kl. 10:11 
oh god, i'll try to add and apply something from your list, thanks
XPEHO3ABPycPekc 9. jan. 2019 kl. 10:13 
Also, I have few suggestions:
1. Can you make some kind of perks for players, that can give them different effects? You can make stats for thise perks, choose their icon, when they can activate(for example, Immunite can activate, if 85% of base health is below).
2. Can you make a tool, to give thise effects to NPC's itself? Fight with thise NPC's will be more challanging, if one zombie got blindness.
3. Can you make a glow for diffirent stats? Like if thorns active, you can see a light green spikes on Player or NPC
XPEHO3ABPycPekc 9. jan. 2019 kl. 10:15 
4. Add abuiility to put some stats on weapons. For example, crowbar have a lifesteal, or if stading on groundfire, rpg deals 200% more damage.
XPEHO3ABPycPekc 9. jan. 2019 kl. 10:18 
Well....

Its kinda TOO much ...
Crusta Thymes 12. jan. 2019 kl. 8:14 
Broken Legs: Happends when you fall from a high spot.

Your stuck crouching.
crester  [udvikler] 12. jan. 2019 kl. 8:25 
Oprindeligt skrevet af question man:
Broken Legs: Happends when you fall from a high spot.

Your stuck crouching.

i thought about it and decided to add as little any annoying effects as possible, is it really necessary? btw it may exist due to the recently added customization feature
saltmother 12. jan. 2019 kl. 12:44 
Focused - After killing 3 npcs/players (perhaps in the span of 1 minute) you gain invincibility (perhaps for 2 seconds). If you're gonna do a job, do it right.
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...
Sidst redigeret af saltmother; 12. jan. 2019 kl. 12:45
crester  [udvikler] 12. jan. 2019 kl. 12:49 
Oprindeligt skrevet af chris:
Focused - After killing 3 npcs/players (perhaps in the span of 1 minute) you gain invincibility (perhaps for 2 seconds). If you're gonna do a job, do it right.
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...
sounds like warcraft mod for css server
saltmother 13. jan. 2019 kl. 0:10 
Oprindeligt skrevet af crester:
Oprindeligt skrevet af chris:
Focused - After killing 3 npcs/players (perhaps in the span of 1 minute) you gain invincibility (perhaps for 2 seconds). If you're gonna do a job, do it right.
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...
sounds like warcraft mod for css server
Oof
Crusta Thymes 14. jan. 2019 kl. 16:04 
Karma: makes it so that every does more damage. You get it from shooting something that is passive expect Dr. Breen.
saltmother 15. jan. 2019 kl. 4:09 
Oprindeligt skrevet af question man:
Karma: makes it so that every does more damage. You get it from shooting something that is passive expect Dr. Breen.
stolen straight out of TTT but ok
Chuck Fatbutt 16. jan. 2019 kl. 9:50 
Perhaps this system can be used for TF2's Mannpower powerups (Haste, Precision, Regen, etc.)?
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