Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
I would love to have those included in this mod
As for compatibility patches - it's a bit low priority. As Visual Cyborgs are ongoing project, I have to add content to it first. And while some compatibility issues can be resolved through mere editing text files, *Remastered Human Portrat will require actual work with textures. Also, did it actually replaces the only mongoloid phenotype with another two сaucasian portraits? Anyway, I would say, that the chances exist, but it is not going to happen soon.
Reptilian #16 <---- I would really like this one as a cyborg
Reptilian Normal #6
Had a look under the hood of the mod as I was contemplating making a "compatibility patch" and It seems that the code for retrieving the rulers phenotype for any custom made human species doesn't work. The "has_country_flag = leader_phenotype_01 - 05" always come up negative when running the debugger. The only time it seems to get it right is if you pick a premade human species and doesn't change the portrait. when it uses the "has_country_flag = Human_01 or 02".
Just wondering if it is something you are thinking of fixing, if it is even possible to fix?
As for vanilla I'd love to see molluscoid 13 and fungoid slender 3. Thanks for making this mod btw, I've wanted something like this for a while now, but lacked the skills and time to do it myself!
They are currently my cyborg FE