Slay the Spire

Slay the Spire

Replay the Spire
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Bug reports and conflicts
A place too hopefully store all the bug reports in one area
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Näytetään 241-255 / 301 kommentista
Cursed D8 bugs out my run and I can't remove it with debug because it can't find ID. I have the relic that gives me artifact too so maybe that's the cause.
Rooster lähetti viestin:
Cursed D8 bugs out my run and I can't remove it with debug because it can't find ID. I have the relic that gives me artifact too so maybe that's the cause.

relic remove Replay:Cursed_D8
MnB 11.9.2022 klo 4.43 
Ring of greed is super bugged, when you cross the threshold you get 2 curses, and you even get a curse on floor 3 when you can't even have earned 150 gold. I had it in previous versions, it seemed to work fine before
Demonic Infusion doesn't work correctly.
3energy on normal card -> 3 times upgraded card, 3energy on upgraded card -> 3 times upgraded card
btw, this card don't refund a energy when using muse dash skin
Viimeisin muokkaaja on ReaverSe; 12.9.2022 klo 9.30
Cards altered by the Ring of Chaos ('?' cards) frequently lose their alterations after a battle or two. I haven't narrowed down exactly what is triggering the alterations to be stripped but hopefully it's on the radar.
baseball crashes the game if the only thing in your deck is X cost I think.
Burning Sludge crashes game, in any situation i found.
[BUG REPORT]
When I use "Ascension Plus" mod with ("Replay the Spire" or "Arknights"), To select Ascension 21 ~ 25 could be but truly in game Boss room not have Double or Triple Boss.
Viimeisin muokkaaja on wbfw109; 23.10.2022 klo 8.40
hi i also got a crash relating to mirror mist event: here is the last part of the logfile for you with crash info in case it helps:

ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.evacipated.cardcrawl.mod.stslib.patches.SoulboundPatch$CardLibrary_getCurse1.lambda$Insert$0(SoulboundPatch.java:102) ~[StSLib.jar:?]
at java.util.ArrayList.removeIf(ArrayList.java:1405) ~[?:1.8.0_144]
at com.evacipated.cardcrawl.mod.stslib.patches.SoulboundPatch$CardLibrary_getCurse1.Insert(SoulboundPatch.java:102) ~[StSLib.jar:?]
at com.megacrit.cardcrawl.helpers.CardLibrary.getCurse(CardLibrary.java:1079) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.returnRandomCurse(AbstractDungeon.java:1406) ~[?:?]
at com.megacrit.cardcrawl.mod.replay.events.thebottom.MirrorMist.buttonEffect(MirrorMist.java:1086) ~[ReplayTheSpireMod.jar:?]
at com.megacrit.cardcrawl.events.AbstractImageEvent.update(AbstractImageEvent.java:46) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]


the only thing i can think of that (maybe) contributed to the crash, is that i also use card filter (to basically remove most random / modded curses that usually have caused a crash in my game (ironically), but maybe there is a way that some kind of Fail Soft code could help?

for example IF objective curse card is not available (for any reason, such as filtered out by cardfilter), turn objective card into any other "available" / vanilla card?
Hi im playinig the mod and I meet an relic names chaos ring,which can reroll bouns card's number.
This relic 's effect was gone when i restart one battle , the card which was rerolled become normal :(
Garlic seems like it peirces through artifact charges from enemies like the sentries or spire shield/spear. Additionally, I had a fight against gremlins where garlic didn't apply. It still visually looked like it did and effected their attack values, but when they actually attacked it did their normal damage. I repeated this to confirm. the languid stacks worked on turns 2 and 3 though.
Seed: 1BDY10NA77VK
character: defect
Awakened One Ritual doesnt work for me. No matter how many Ritual Components i draw, it still says in the tooltip that I need 5 more in hand, while I have 5 in my hand
Sorry if this in the wrong thread, but wax seal is not working for me. I picked this one up on an early floor(didnt use the borrow gold function). Then hit a shop later and tried to borrow but isnt working.

EDIT: I believe the occurred because the second shop was a "?"
Viimeisin muokkaaja on Kay Why Yes; 19.11.2022 klo 1.23
DBKoopa 21.11.2022 klo 17.58 
Hello hello,

Weird bug I encountered.

I had a claw and two claw rakes. Every time I played the Claw both claw rakes went into the discard pile. Sometimes I would see them on the next go around, sometimes not.
Kura 1.12.2022 klo 10.21 
Seems like I'm encountering Cursed D8 crashing, with Downfall but no Glutton.
Googling at least points to this being the culprit, based on the error message: java.lang.NoClassDefFoundError: gluttonmod/cards/AbstractGluttonCard

I guess the only fixes are either have the mod in the background, or just never pick it? Edit: Grabbed a relic fliter mod to just remove Cursed D8. Might try to salvage the run by continuing without replay
Viimeisin muokkaaja on Kura; 1.12.2022 klo 10.33
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