Slay the Spire
The Disciple
Bug reports and conflicts
A place to hopefully store all the bug reports in one place
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Показані коментарі 115 із 53
Issue: Crash caused by orbs replacing a facsimile (threaded needle) with a none disciple character.

Aditional infos: Was playing the Jester, and played a card from the Jedi mod called .... Chernobyl I think? and allows getting 3 random orbs per turn (at the cost of getting 2 upgraded burns)

02:14:32.594 INFO unlock.UnlockTracker> Already seen: LockedThread
Exception: java.lang.ArrayIndexOutOfBoundsException: -1
02:14:33.297 ERROR core.CardCrawlGame> Exception caught
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(ArrayList.java:418) ~[?:1.8.0_144]
at java.util.ArrayList.set(ArrayList.java:446) ~[?:1.8.0_144]
at java.util.Collections.swap(Collections.java:497) ~[?:1.8.0_144]
at chronomuncher.actions.ShatterAction.update(ShatterAction.java:42) ~[TheDisciple.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:155) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:283) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2584) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:885) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:436) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Controllers: removed manager for application, 0 managers active
Game closed.
apparently m-u-n-c-h-e-r is a banned word? how is that?
Its actually called Ronchyble, sorry about that
don't know what causes it but when entering a event/? in the first part of the game the game just crash, no crash log or anything it just quits, so i think a disciple event is bugged since this only ever happen with this character.

this might very well be a collision with other mods, but thought i would report it anyway if others experience the same thing.
If you use any card that gives you 'temporary retain" but you only have "non-retainable" choices (such as curses or already self-retaining cards) the game just shut down.
otherwise, it's an AWESOME idea and concept
also would like to point that, sometimes, retaining cards gives -2 to energy cost instead of just -1 (happened with several different cards that self-retains) couldn't figure out when or why this happens
Over Time is not triggered when the Ward+ played as the result of using Echoward+?
Echoward acts like echo form, and echoed cards are purged both here and in vanilla
Will look into other bugs soon
oracle form will soft lock you if you don't have enough cards in the deck left
In Act 3 with The Disciple, and after defeating a hallway fight (4 shapes fight) the game is crashing. Error log posted below.

03:47:06.864 ERROR core.CardCrawlGame> Exception caught java.lang.NullPointerException: null at com.megacrit.cardcrawl.cards.AbstractCard.initializeDescription(AbstractCard.java:452) ~[?:?] at chronomuncher.cards.AbstractSelfSwitchCard.upgrade(AbstractSelfSwitchCard.java:263) ~[TheDisciple.jar:?] at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getRewardCards(AbstractDungeon.java:1911) ~[?:?] at com.megacrit.cardcrawl.rewards.RewardItem.<init>(RewardItem.java:161) ~[?:?] at com.megacrit.cardcrawl.screens.CombatRewardScreen.setupItemReward(CombatRewardScreen.java:90) ~[?:?] at com.megacrit.cardcrawl.screens.CombatRewardScreen.open(CombatRewardScreen.java:375) ~[?:?] at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:388) ~[?:?] at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2604) ~[?:?] at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876) ~[?:?] at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Flay's strength down gets doubled by pen nib.
Flay's strength down is equal to the damage dealt. Double damage means double strength loss
I had a feeling it could've been intentional. Might as well replace the second number with "that much" for clarity though since debuffs are usually unconditional.
I think I ran into a bug with the Over Time card. I had 5 strength and 0 exausted cards. The card text said it would do 5 damage (as expected) but it did nothing when played.
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Показані коментарі 115 із 53
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