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Toneliko's Sea Mod
Olie 2019 年 1 月 5 日 下午 3:48
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正在显示第 1 - 14 条,共 14 条留言
Diananno 2019 年 1 月 6 日 下午 12:26 
引用自 Doughnut
Istead of haveing up and down waves have proper realistic ones
thats what waves are
Frisky_Shadow 2019 年 1 月 6 日 下午 3:06 
引用自 Doughnut
Istead of haveing up and down waves have proper realistic ones
i think what you mean is, a visual of the waves moving up and down.

I 100% agree on this. if its possible that would be lovely
:pleased:

EDIT:
seeing the sea line in build mode would be nice as well
最后由 Frisky_Shadow 编辑于; 2019 年 1 月 6 日 下午 3:14
Orz_PX 2019 年 1 月 7 日 下午 10:28 
Some of my suggestions (I had a peek at your code, sorry about this in advance) :
1. May be you could try adding a "Sea" component to each block/entity so you don't have to loop everything in one method.
With this you can simply add a bool check to check if the block/entity is in the water or not so to avoid running a huge loop if a huge machine is loaded.
2. I think it's better to calculate buoyancy based on block's/entity's volume than giving a specific value for each block regardless of their size.
最后由 Orz_PX 编辑于; 2019 年 1 月 7 日 下午 11:11
The Weeb Guy 2019 年 1 月 9 日 下午 12:32 
I would like the ability of the level parts to be able to interact with the water, basically changing the height, direction, and any other fetures from the little control menu, this could make a trigger block increase the wave height or make the sea completely flat, this could be very usefull for people making water based maps.
Bones 2019 年 1 月 9 日 下午 7:34 
引用自 Lord Fluffkins
引用自 Doughnut
Istead of haveing up and down waves have proper realistic ones
i think what you mean is, a visual of the waves moving up and down.

I 100% agree on this. if its possible that would be lovely
:pleased:

EDIT:
seeing the sea line in build mode would be nice as well
The waves are visible, at least for me. The mod wouldn't render waves on my laptop, but it did on my desktop. Could be a texture issue (maybe your settings are too low?).
Pathos 2019 年 1 月 11 日 上午 8:06 
if explosions happen below sea level, change the gfx to a splash, maybe even water cannon effect upwards
CyberVirus 2019 年 1 月 14 日 下午 2:22 
I suggest makeing it so that the wave level can be set to somthing like 100 for monstrous waves.
ᛉAmerikanerᛣ 2019 年 1 月 17 日 下午 3:39 
projectiles should probably have some sort of splash effect and stop/sink when they hit the water, you could use the water cannon effect to create a burst upwards
Pathos 2019 年 1 月 18 日 上午 10:32 
引用自 Participating Blud
if explosions happen below sea level, change the gfx to a splash, maybe even water cannon effect upwards


引用自 AbsOfSteel
projectiles should probably have some sort of splash effect and stop/sink when they hit the water, you could use the water cannon effect to create a burst upwards
bro same thing lmao. also try cannons underwater in MV, the water drag there is much higher.
EatThatPie 2019 年 1 月 21 日 下午 1:37 
splash effects [toggleable]
最后由 EatThatPie 编辑于; 2019 年 1 月 21 日 下午 1:37
Wolf 81 2019 年 1 月 28 日 下午 12:50 
Put the waves back in the mod. That really was the best part.
Brown Bakers 2019 年 1 月 28 日 下午 2:35 
WHY DID YOU DELETE THE WAVES PLEASE PUT THEM BACK PLEASE!!!:steamsad:
Juni 2019 年 2 月 4 日 下午 4:13 
deceleration based on speed so a plane hitting the water at high speed will smash to bits but a slow boat wont be like trying to move in goo
AFCM 2019 年 2 月 7 日 上午 12:44 
It will be great if some spray come out when the ship crossing the sea.:steamhappy:
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