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I 100% agree on this. if its possible that would be lovely
EDIT:
seeing the sea line in build mode would be nice as well
1. May be you could try adding a "Sea" component to each block/entity so you don't have to loop everything in one method.
With this you can simply add a bool check to check if the block/entity is in the water or not so to avoid running a huge loop if a huge machine is loaded.
2. I think it's better to calculate buoyancy based on block's/entity's volume than giving a specific value for each block regardless of their size.
bro same thing lmao. also try cannons underwater in MV, the water drag there is much higher.