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@AtomicSFM You're right, that's my fault. I'm still figuring out how QC eyes work, so I'm working on fixing that.
wait nvm, it was outside of the "Models" folder, though there's a problem with his head when i'm importing this to blender, his head is all merged when import it, you should get separate mdl files for all the head variants if you want
Sure are, working on that. They’re buggy but should get the job done for now.
He’s decently hi-poly, he probably looks that way either due to the way he’s lit in that shot, or cause the Switch is weaker, console wise, and that’s how the models work. I can try to fix the way the model reacts to light to ease that, though.
That’s true, but his eyes are a separate model I’m still working on. Probably will be added soon.
thanks man