Kenshi
Skeleton Modules
‡TFG  [开发者] 2018 年 12 月 29 日 下午 5:29
What to add, what to remove?
What to add, what to remove?
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‡TFG  [开发者] 2018 年 12 月 29 日 下午 5:35 
Add recruit a skeleton special repair kit but a small problem if he in cage it's imposible, add or not? And how much should the module cost?
最后由 ‡TFG 编辑于; 2018 年 12 月 29 日 下午 5:39
Yuri Oorlov 2019 年 1 月 2 日 上午 5:24 
add it: Cost should be steel level at least as Skeletons are much more able to funstion and wander then organics
‡TFG  [开发者] 2019 年 1 月 2 日 上午 5:34 
steel (steel plate)? did not understand write in cats :)
zeny 2019 年 1 月 10 日 下午 2:20 
can you add the head module thats shown on the skeleton artwork on the loading screen (the middle one)?
‡TFG  [开发者] 2019 年 1 月 10 日 下午 10:23 
add a new head model? I do not think that I have enough experience in 3d modeling
Lgapwookie 2019 年 2 月 18 日 下午 7:44 
You should add a way to change arms
fl9d 2019 年 9 月 7 日 下午 2:40 
Hi there

Just saw your Mod and I liked the idea. But I would prefer separate Mods for the Modules, the Recruitable Skeleton and the Tool. This way I won't use the Mod. Can you please split it up in 3 Mods?
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