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报告翻译问题
and change em and claim em
@inputs
@outputs
@persist TravelSpeed RotateSpeed Sensitivity HoloScale [HoloModel HMaterial BMaterial RightHand]:string
@persist ThrowSnd Thrown Active [SpaceBall]:entity [TargPos EyeVect HolePos]:vector Ranger:ranger
@persist [OwnEnts EntMass]:array ForceVect:vector E
@trigger
# Black Hole by Dave (STEAM_0:1:18771231)
# Version 1.0, last revision on 22/11/11
# Permission granted to redistribute.
# Permission granted to modify.
# Please give credit where credit is due.
if (first() | duped())
{
# Basic configuration:
TravelSpeed = 20
RotateSpeed = 5.625
Sensitivity = 128
HoloScale = 1
HoloModel = "icosphere3"
BMaterial = "models/props_lab/warp_sheet"
HMaterial = "models/effects/portalrift_sheet"
# Do not alter any of the below unless you know what you are doing.
RightHand = "anim_attachment_RH"
Thrown = 0
SpaceBall = holoCreate(0,owner():attachmentPos(RightHand),vec(HoloScale,HoloScale,HoloScale))
holoModel(0,HoloModel)
holoMaterial(0,BMaterial)
holoParentAttachment(0,owner(),RightHand)
holoCreate(1,entity():pos()+vec(0,0,2),vec(50,0,50),ang(0,0,0))
holoCreate(2,entity():pos()+vec(0,0,2),vec(0,50,50),ang(0,0,0))
holoCreate(3,entity():pos()+vec(0,0,2),vec(50,50,0),ang(0,0,0))
holoMaterial(1,HMaterial)
holoMaterial(2,HMaterial)
holoMaterial(3,HMaterial)
holoAlpha(1,0)
holoAlpha(2,0)
holoAlpha(3,0)
runOnTick(1)
}
if (owner():keyAttack2())
{
if (!ThrowSnd)
{
holoEntity(0):soundPlay(0,0,"weapons/tripwire/ropeshoot.wav")
ThrowSnd = 1
}
EyeVect = owner():eye()
holoAng(0,EyeVect:toAngle())
holoUnparent(0)
TargPos = owner():shootPos()
Thrown = 1
}
if (!Active)
{
if (Thrown)
{
TargPos += EyeVect * TravelSpeed
holoPos(0, TargPos)
holoAng(0,holoEntity(0):toWorld(ang(RotateSpeed,0,0)))
rangerFilter(owner())
Ranger = rangerOffset(Sensitivity, TargPos, SpaceBall:pos())
if (Ranger:hit())
{
holoAlpha(0,0)
HolePos = TargPos + vec(0,0,16)
holoPos(1,HolePos) holoAlpha(1,255)
holoPos(2,HolePos) holoAlpha(2,255)
holoPos(3,HolePos) holoAlpha(3,255)
holoEntity(3):soundPlay(0,0,"ambient/energy/force_field_loop1.wav")
Active = 1
}
}
} else {
timer("Reset",10000)
if (clk("Reset"))
{
rangerReset()
holoAlpha(0,255)
holoEntity(3):soundPlay(0,0,"ambient/explosions/explode_1.wav")
holoAlpha(1,0)
holoAlpha(2,0)
holoAlpha(3,0)
holoPos(0,owner():attachmentPos(RightHand))
holoParentAttachment(0,owner(),RightHand)
Thrown = 0
ThrowSnd = 0
Active = 0
}
findByClass("prop*")
OwnEnts = findToArray()
while (opcounter() < maxquota())
{
for (E = 1, OwnEnts:count())
{
if (OwnEnts[E,entity]:owner() == owner())
{
ForceVect = (-OwnEnts[E,entity]:pos() + HolePos) * OwnEnts[E,entity]:mass() * 8
OwnEnts[E,entity]:applyForce(ForceVect)
}
}
}
}
Custom made e2 pack. Filled with classics and news.
do you claim responsibility if you are currently breaching copyright claims and this agree ment for the comments
They can be. just be careful in the future
Ok, can we please stop responding now:D