Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Great mod, no issues so far beyond my own inattention lol
That said, only the races supported by this are affected, the humans themselves are still animated fine. I don't see any errors relating to this to be able to post. Only mod i added was "Frame-rate Control".
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1386412863&searchtext=android+tier
The T5 android got a naked skin body of a normal pawn, with foot and hands, while maintaining the robotic face orginal from the mod. I tried to deactivated alien faces extended (your mod) and the T5 android recovered its nice full metal body. Could you please fix it? Or at least make a bypass for your mod to not interact with Android Tiers? Ill post the debug log soon. Thanks in advance.
PS: already tried to speak with the modder from android tier, he told me to ask you, he tried to look but didnt find anything.
@HeroinAction @Viix☭ @red3dred you can upgrade to the latest version of FS now. I have fixed all of the animations (I think.) If an animation is missing for a body type let me know.
@Umbrador I don't think he ever added any code to use the body of the alien rather than a Pawn body. I really wish I could fix that, but it's pretty deep into his code. I don't think I'm skilled enough to fix it, and Killiface himself is done with coding for the most part. I will look into it when I have free time, but not sure I can pull off something that complex.
Exception parsing <rotInt>0</rotInt> to type System.Byte: System.ArgumentException: Exception parsing System.Byte from "0" ---> System.ArgumentException: Trying to parse to unknown data type Byte. Content is '0'.
at Verse.ParseHelper.FromString (System.String str, System.Type itemType) [0x00000] in <filename unknown>:0
Could not resolve cross-reference to RimWorld.WalkCycleDef named Biped_Slug (wanter=walkCycles)
I say it's your mod because this is the only mod I have with the string 'Biped_Slug' or '<rotInt>0</rotInt>'
screenshots - http://prntscr.com/nj5uyc , http://prntscr.com/nj5vqy
Edit: i spawned a few pawns from the Beast Tribes mod. Other camel pawns look normal except for mine. My camel pawn doesn't have any animations idk why. it's very irritating.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/839005762/1652170487948225064/