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翻訳の問題を報告
What I mean is this.
Logs can go several places and you have to take them all into account. Thsy can go:
1. In storage
2. Be transformed into 1 plank
3. Be transformed into 1 wood powder
Those planks and wood powder can be in two places.. In storage or in a station connected to the saw mill.
So one log will make ONE of those things. So you need to add up all the increases in each of those areas. Also.. How many seconds in a day for you (2000 is the default.. He said something about 8000 causing issues as well)
I'm testing with oil because it take fewer steps to final delivery, but it all the same problem.
I'll try to be as clear as possible. It's a bit hard to describe the situations.
1) I've monitoring crude oil production. When a unit of oil is produced, stock goes +1, when it transfered to the cargo station, stock go -1 and cargo station go +1 (which is normal). First, the cargo station fill up really slower with this mod than the vanilla game (without any mod). Second, some unit of oil are produed (+1 in stock), then transfered to the station (-1 in stock), BUT the cargo station never received the crude oil (no +1 in station). This is not normal...
2) I have 3 stations, station 1 on oil well, station 2 on refinery, Station 3 on city in industrial area. (I'm testing with oil because it take fewer steps to final delivery, but it all the same thing). Truck A take crude oil from station 1 to station 2 and bring back fuel to station 1. Track B take fuel to station 1 and delivery fuel to station 3. The intial problem still there, unit are lost during devivery at station 2 but, there again, fuel unit are also lost when unloading in station 1. Track A come back with 6 unit of fuel. Unload them all, but those unit do not appear in the cargo station (or only 1 ou 2) and are not available for truck B. And , of course, they can't be consumed by any industry, it's only a transfer from one lane to a other.
So what i'm begin to think, is maybe the problem is not about industry how do not grow or have production problem, but maybe it's a bug with cargo station when unit are added to them. Some are lost, which cause problem with industries production. Problems always happening when unit are added to cargo station. (industries send to station and train ou truck unload to station). When they are removed, by train or truck, nothing lost.
1. In storage : random between 0 and 10 (less than more). So I would say 6 for this exemple
2. Be transformed into 1 plank: 0
3. Be transformed into 1 wood powder: 0
After train delivery, those 6 in storage will be transformed either in plank or wood powder. The 12 remaining simply disappear.
If I stop the train and wait a 50 logs to deliver (which take to much time compared to original game whitout mod), I'll get:
1. In storage: random between 5 and 20. for this exemple, I would say 16
2. Be transformed into 1 plank: 0
3. Be transformed into 1 wood powder: 0
The 16 will then be transformed in plank or wood powder. 34 remaining simply disappear.
I've noticed that at each "hub" I lose between 10-30% of the Cargo.
This already happens very early in the game.
So the first "truck" with 5 Items arrive at the Cargo station sometimes only 4 or even 3 items are transferred to the Train station.
So to have a train filled with 50 items I need between 12 or 16 full "trucks" instead of just 10.
If the train then picks up 50 Items at Train station A and unloads all of them at Train station B only like 35-40 appear at the other terminal of Train station B.
If the second train picks up those 35-40 items and unloads them at Train station C only about 25-30 actually appear at the truck station that starts the line to the truck station at the industry. And again each "truck" filled with 5 items results only adding only 3 or 4 items at the industry.
So in worst case in that scenario from the initially produced 80 items only ~15 make it to the actual destination, the rest simply vanishes into oblivion.
Tried the 4x mod, first few deliveries of Oil get processed by the refinery, and then it gets delivered and vanishes.