Source Filmmaker

Source Filmmaker

Mass Effect - EDI
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
The Flying Demo-Mann  [udvikler] 22. dec. 2018 kl. 6:42
(Report bugs/issues here)
As the title says.
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TheBuderMaster64 22. dec. 2018 kl. 11:25 
Model does not work with the mmd_animations rig. Idk if you can fix this just wanted to let you know
Jonesy 27. aug. 2019 kl. 7:04 
Oprindeligt skrevet af The Flying Demo-Mann:
There is a rig pack on the steam workshop, try it out: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=210005279&searchtext=mass+effect+rig

link doesnt work, cant find a working rig.
The Flying Demo-Mann  [udvikler] 27. aug. 2019 kl. 7:19 
Well the auto rigger is always a good alternative. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=444750868
Han 2. mar. 2023 kl. 9:39 
The model disappears when the camera is angled at the foot area. How to fix the issue ?
The Flying Demo-Mann  [udvikler] 2. mar. 2023 kl. 10:35 
Oprindeligt skrevet af Han:
The model disappears when the camera is angled at the foot area. How to fix the issue ?
It's a common issue with sfm models, Move the pelvic or root bone below the root transform bone's current position. I think this quirk is a memory saving trick, The idea is if it's not on camera there's no need to load it and it's basing the loading area by the size designated on the root transform.
Han 2. mar. 2023 kl. 12:35 
Oprindeligt skrevet af The Flying Demo-Mann:
Oprindeligt skrevet af Han:
The model disappears when the camera is angled at the foot area. How to fix the issue ?
It's a common issue with sfm models, Move the pelvic or root bone below the root transform bone's current position. I think this quirk is a memory saving trick, The idea is if it's not on camera there's no need to load it and it's basing the loading area by the size designated on the root transform.
Thanks, saved time from digging more complicated methods.
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