Source Filmmaker

Source Filmmaker

Mass Effect - EDI
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The Flying Demo-Mann  [开发者] 2018 年 12 月 22 日 上午 6:42
(Report bugs/issues here)
As the title says.
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TheBuderMaster64 2018 年 12 月 22 日 上午 11:25 
Model does not work with the mmd_animations rig. Idk if you can fix this just wanted to let you know
The Flying Demo-Mann  [开发者] 2018 年 12 月 22 日 上午 11:34 
Jonesy 2019 年 8 月 27 日 上午 7:04 
There is a rig pack on the steam workshop, try it out: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=210005279&searchtext=mass+effect+rig

link doesnt work, cant find a working rig.
The Flying Demo-Mann  [开发者] 2019 年 8 月 27 日 上午 7:19 
Well the auto rigger is always a good alternative. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=444750868
Han 2023 年 3 月 2 日 上午 9:39 
The model disappears when the camera is angled at the foot area. How to fix the issue ?
The Flying Demo-Mann  [开发者] 2023 年 3 月 2 日 上午 10:35 
引用自 Han
The model disappears when the camera is angled at the foot area. How to fix the issue ?
It's a common issue with sfm models, Move the pelvic or root bone below the root transform bone's current position. I think this quirk is a memory saving trick, The idea is if it's not on camera there's no need to load it and it's basing the loading area by the size designated on the root transform.
Han 2023 年 3 月 2 日 下午 12:35 
引用自 Han
The model disappears when the camera is angled at the foot area. How to fix the issue ?
It's a common issue with sfm models, Move the pelvic or root bone below the root transform bone's current position. I think this quirk is a memory saving trick, The idea is if it's not on camera there's no need to load it and it's basing the loading area by the size designated on the root transform.
Thanks, saved time from digging more complicated methods.
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