安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
New Jobs: Terraformer / Terraforming Drone produces 2 society and increase planet's habitability by 3% per pop.
Description: Atmospheric Neutralizer adds 2 Terraformer Jobs. Is upgradable to Atmospheric Controller. Atmospheric Controller adds 5 Terraformer Jobs.
Why: It makes sense if you don’t want to take the Ascension perk for asteroid habitability, but to instead through your pops hard work “terraform” a planet to be more habitable.
See this mod for reference: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1592916347
-adding barren, frozen and molten habitable buildings with custom districts
-adding more custom buildings
What I am working on (additional to The Belt mod):
-a massive mod, that changes the UI, so that you can have more than 4 different district types and more planetary buildings
-adding additional custom districts to all of the planet classes (and of a few mods, of course the Belt as well) in the game
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1598174269&searchtext=More+building+slots
These unique districts could then change the game mechanics where every Standart planet was the same.
I hope I kind of showed my Idea.
But there's a content feature I that doesn't add anything to the mod. I would like a compatibility mod with Real Space:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=937289339
And Real Space Maximum Compatibility:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=937289339
This way people can get an accurate Sol Sector AND the best Sol Map there is.
We're not AIs, so it's a bit difficult and time consuming to find every last asteroid in a system.
They don't display names without a resource deposit, so maybe start with forcing the name display?